KILLER Transitions Manual OVERVIEW AND INSTALLATION Thank you for purchasing KILLER Transitions. KILLER Transitions allows you to add amazing special transition effects to your Director?5.x and Authorware?3.5 multimedia productions. This file contains all of the documentation you need to get started using KILLER Transitions What is KILLER Transitions V1? KILLER Transitions contains over 50 major special transition effects which can be used in your Macromedia?Director and Authorware productions to add new visual transitions to your display. Each of the KILLER Transitions effects has many powerful settings which can be used to alter the effect to create literally thousands of transition results. KILLER Transitions is provided as a set of Xtras for Director and Authorware. Xtras are special "plug-ins" which add new functionality to your Macromedia application's capabilities. Through the Xtras provided in the KILLER Transitions package, you can add new transition effects to any multimedia production, including those that you deliver using Macromedia Shockwave?technology! KILLER Transition supports the Macintosh 68K, PowerPC and Windows 95 and NT operating systems. Windows 3.1 playback support will be provided through a free downloadable update available from our websites: http://www.gmatter.com http://www.sharkbyte.com How To Install KILLER Transitions V1 When Director or Authorware launches, it automatically makes available Xtras that are in one of two places: Macintosh Location #1: The Xtras folder which is in the same location as your authoring application. Location #2: The Macromedia:Xtras folder contained in your System folder. Windows Location #1: The Xtras subirectory which is in the same location as your authoring application. Location #2: The Program Files\Common Files\Macromedia\Xtras subdirectory on Windows 95 or Windows NT To make the KILLER Transitions Xtras available to your copy of Director or Authorware, you simply need to run the KILLER Transitions Installer contained in the root directory of this CD. Macintosh Double-click the application file named "KILLER Transitions Installer." Windows Run the program file named "SETUP.EXE." Follow the prompts provided by the installer. You will get the option to choose a Custom installation to re-install only select portions of the KILLER Transitions product. Running KILLER Transitions for the First Time When you first launch Director or Authorware after installing KILLER Transitions, you will be prompted to allow KILLER Transitions to register your authoring tool with the KILLER Transitions interface. Click OK at the prompt to complete the installation process. Please note that KILLER Transitions are now usable only with the specific copies of Director and Authorware that you are using on your system. GETTING STARTED How To Use KILLER Transitions V1 Once you have properly installed KILLER Transitions as described above, you can use the standard user interface of Macromedia Director or Authorware to apply them to your projects. Using KILLER Transitions in Director You can use the Score itself to create a new KILLER Transitions castmember. Open the Score and double-click on a cell in the Transitions channel. Director will now display the Frame Properties:Transition dialog. You will see four categories of KILLER Transitions on the left: Category KILLER Hybrids KILLER Slides KILLER Wipes KILLER Particles If you click on any of these category names, you will see the specific KILLER Transitions effects which are available within the selected category. You can double-click on the Transition name in the right column and Director will automatically assign that transition effect to the Score using the default transition settings. The default settings for each of the 24 Xtras have been carefully selected to provide an exciting example of the visual effects provided by the transition algorithm. All of the special controls for KILLER Transitions are available if you select the Transition name by clicking only once and then clicking the "Options..." button on the right side of the dialog. Once you have selected the settings that you want (using the controls found in the Options dialog), click on the Set button to confirm your choices, then click on the OK button to create a new Killer Transition castmember with your settings applied to it. This creates a castmember which you can now place into other locations of your Score. You can drag and drop Killer Transition castmembers from the Cast window into the transition channel of the Score window. You can also copy and paste cells in the transition channel of the Score window. If you decide that you want to change the settings on a Killer Transition castmember, you can do so by accessing the Cast Info dialog. Select the castmember you wish to modify and then click on the Information button in the top of the Cast window. Now click on the Options... button to access the controls for that transition castmember. When you click the Set button, your changes will be recorded into the castmember. Using KILLER Transitions in Authorware You can apply a transition to any display, erase, interaction or framework icon. Select the Transition command from the Attributes menu. This will display a dialog which you can use to access all of the KILLER Transitions. You will see four categories of KILLER Transitions on the left: Category KILLER Hybrids KILLER Slides KILLER Wipes KILLER Particles If you click on any of these category names, you will see the specific KILLER Transitions effects which are available within the selected category. You can double-click on the Transition name in the right column and Director will automatically assign that transition effect to the Score using the default transition settings. The default settings for each of the 24 Xtras have been carefully selected to provide an exciting example of the visual effects provided by the transition algorithm. All of the special controls for KILLER Transitions are available if you select the Transition name by clicking only once and then clicking the "Options..." button on the right side of the dialog. If you want to see a preview of your transition applied to the current icon, click on the Apply button in the dialog. Once you have selected the settings that you want (using the controls found in the Options dialog), click on the Set button to confirm your choices, then click on the OK button to create a new Killer Transition castmember with your settings applied to it. This creates a castmember which you can now place into other locations of your Score. You can drag and drop Killer Transition castmembers from the Cast window into the transition channel of the Score window. You can also copy and paste cells in the transition channel of the Score window. If you decide that you want to change the settings on a Killer Transition castmember, you can do so by accessing the Cast Info dialog. Select the castmember you wish to modify and then click on the Information button in the top of the Cast window. Now click on the Options... button to access the controls for that transition castmember. When you click the Set button, your changes will be recorded into the castmember. More Usage Information For more details on using transitions in Director, please refer to the section titled "Working with Transitions" in Chapter 5 of your "Using Director" manual. For more details on using transitions in Authorware, please refer to the section titled "Transition Xtras" in Chapter 2 of your "What's New in Authorware 3.5" manual. Shipping a Projector with KILLER Transitions Xtras The transition Xtras can be shipped as part of a Director or Authorware multimedia project. To do this, you simply need to copy only the KILLER Transitions Xtras that you are using in your project into a special folder/subdirectory named Xtras. Then you must place this Xtras folder/subdirectory in the same place as your runtime package or projector application. IMPORTANT NOTE: YOU MAY NOT DISTRIBUTE the KILLER Transitions interface Xtra named "KillerTransitionsHub" on Macintosh or "KILLERHB.X32" on Windows. These files are not redistributable under the licensing agreement that accompanies this software and is a copyright violation: DETAILED DOCUMENTATION This section documents the user interface for each of the transition effects which come with KILLER Transitions. These effects have many controls which can be used to create thousands of transition variations. Experiment using the Options dialog to preview the possibilities! General Interface Options Shapes Menu The Shapes Menu is enabled for the following KILLER Transitions: Cascade LiquidTiles The Shapes menu lets you select different geometic shapes to apply to the transition effect. The shape selections are: trUp (triangle pointing up) trDn (triangle pointing down) trR (triangle pointing right) trL (triangle pointing left) rect (rectangle) diamond 4Star (4 point star) 5Star (5 point star) 6Star (6 point star) Preview Menu The Preview Menu is enabled for all of the KILLER Transitions. This menu allows you to control the appearance of the images in the preview area of the dialog. The menu options include: Loop Preview Enabled by default. This menu command causes the transition preview to be looped continuously. If this menu command is disabled, you can view a preview by clicking on the Preview Transition button at the top center of the options dialog. Start Picture This menu command allows you to select the starting picture for the preview. An initial set of 10 images are provided. If you have imported any images using the Import Picture menu command (see below) they will appear in this submenu. End Picture This menu command allows you to select the ending picture for the preview. An initial set of 10 images are provided. If you have imported any images using the Import Picture menu command (see below) they will appear in this submenu. Import Picture (Macintosh only) This menu command allows you to import your own custom image for the purpose of previewing transition effect settings. You can import any valid PICT image. If the image you import is larger or smaller than the preview window, it will be scaled to fit upon its display. Remove Picture (Macintosh only) This menu command allows you to remove any images which you have imported using the Import Picture command. Use Palette Color Selector (Macintosh only) This menu command determines whether color selections with the color chips (border color, matte color, etc.) will be made using the System palette displayed by KILLER Transitions (the default setting) or your standard system color picker. Disabling this menu command will cause whatever color picker your system has active to be used when clicking on the color chip. Using the system color picker can be very useful when specifying an RGB color and desiring exact control over the color selection. Slider Controls The Slider Controls provide access to much of the flexibility of the KILLER Transitions. You can drag the slider to a new position. You can type a value into the field above the slider and press ENTER or TAB to enable the new setting. You can click on the slider area and the slider will move to the new position as you hold the mouse down. You can use the Control key to cycle many of the sliders from a percentage value to a numeric value to a locked value. Some sliders are fixed to one format of display and other do not support the locked setting. Slider Control Settings - Percentage When the slider displays a percentage symbol (Macintosh) or you have enabled the Percentage checkbox (Windows), you are setting the value of the slider to a relative percentage of the changing area of the element(s) that the slider controls. This is useful when you wish to keep the appearance of the transition similar across different changing areas. Slider Control Settings - Numeric Value When the slider displays an equal sign, you are setting the value of the slider to a number of pixels. Slider Control Settings - Lock-Linked When the slider display a small lock symbol, you are lock-linking the setting of the border height and border width sliders in various transition effects. Once you lock one of the sliders, its display will always be tied to the relative setting of the other slider. This can be examined best in the Inversection transition type. Angle Control The Angle Control allows you to specify the starting angle or direction of a KILLER Transition effect. You can click and drag the control into a new position. You can type into the field a numeric value from 0 to 359. Some transition effects are limited to 45 or 90 degree angles and your selection may be "rounded" to the nearest allowed value. Palette Controls The Palette Controls allow you to specify the color of matte, wedge and border areas. You can select either indexed palette values or RGB values. RGB values provide added flexibility as they protect the color of the matte, wedge or border even if the underlying palette selection is altered. Using indexed palette values can be useful if you plan careful palette switches and desired to indirectly control the color of the matte, wedge or border through varying entries in this palette location. You can click on the palette control with the Control key selected to activate indexed palette values. When you do this, your selection will be display as an index value on top of a color chip showing the current color stored in that palette location. Otherwise you will see "RGB" on the color chip. Step Control You can use the Step control the display of the transition effect one step at a time while previewing it. You can hold the Step button down to cause a continuous stepping display. KILLER Hybrids Control Options Bytes2 The original image is eaten alive as user definable chunks are bitten out of it to reveal the new image. Horizontal Density The number of bites that will be used along the horizontal axis. A value from 1 to 10. Vertical Density The number of bites that will be used along from left to right. A value from 1 to 10. Tooth Density How many teeth will appear along the edge of each bite. A value from 2 to 20. Tooth Length A percentage value which specifies how long each tooth is. A value from 0 to 100. Jagged Edges A percentage value which specifies how random the length of each tooth is. A value from 0 to 100. Sound Optionally have a crunching sound played with each "bite". Fireworks Rockets burst onto the screen with explosions of new image. Complete with falling trail effects. Wipe Causes the next image to be painted onto the screen through the trails of the fireworks pieces. Matte Causes the next image to be preceded by a solid color graphic which is wiped onto the screen. Matte Color Specifies one of 256 colors to use for the matte graphic. Border Enables a border graphic around the moving elements of the transition. Border Color Specifies one of 256 colors to use for the border graphic. Border Width Specified the width of the border graphic (1 to 100) Activity Specifies the amount of action that occurs with each burst of fireworks graphics (1 to 25) Bit Density Specifies the size of the exploding elements (3 to 36) Horiz Density Specifies the density of the fireworks burst across the screen from left to right (2 to 10) Vert Density Specifies the density of the fireworks burst down the screen from top to bottom (2 to 10) Sound Optionally have a fireworks explosion sound played with each "burst". Inversection Rectangles expand from spaces on an invisible checkboard. The new image is revealed in the rectangles formed by the intersections of the squares. Wipe Causes the next image to be painted onto the screen through the trails of the intersecting rectangles. Matte Causes the next image to be preceded by a solid color graphic which is wiped onto the screen. Matte Color Specifies one of 256 colors to use for the matte graphic. Border Enables a border graphic around the moving elements of the transition. Border Color Specifies one of 256 colors to use for the border graphic. Border Width Specified the width of the border graphic (1 to 250) Border Height Specified the height of the border graphic (1 to 250) Horiz Density Specifies the density of the rectangles from left to right (2 to 40) Vert Density Specifies the density of the rectangles from top to bottom (2 to 40) Kinetics Highly excitable spheres appear, bounce and rebound off the walls and each other randomly leaving behind the new image. Wipe Causes the next image to be painted onto the screen through the trails of the balls. Matte Causes the next image to be preceded by a solid color graphic which is wiped onto the screen. Matte Color Specifies one of 256 colors to use for the matte graphic. Border Enables a border graphic around the moving elements of the transition. Border Color Specifies one of 256 colors to use for the border graphic. Border Width Specified the width of the border graphic (1 to 100) Number of Balls Specifies the number of balls that will appear (1 to 40) Horiz Density Specifies the density of the balls from left to right (2 to 40) Vert Density Specifies the density of the balls from top to bottom (2 to 40) Converge Specifies that the ball(s) should start the transition coming from the outside edge of the transition area to the center. Scatter Specifies that the ball(s) should start the transition coming from the center of the transition area. Random Specifies that the ball(s) should start the transition at random locations of the transition area. LiquidFade A smooth transition from one image to another. A user definable color can be selected to influence the crossing translucence. Adaptive Causes the image fade to be accomplished through an adaptive (or approximate) manipulation of the palette between the colors of the starting and ending images. True Causes the image fade to be accomplished through an exact manipulation of the palette between the colors of the starting and ending images. Chroma Enables a chroma color to be used during the transition. Chroma Color Specifies one of 256 colors to use for the chroma color. Chroma Percent Specifies what percentage of the chroma color will be reached during the transition. Chroma Peak Specifies at what percentage of time into the transition that the chroma percent will be reached. Use a value of 50 to cause an even amount of the time to be used to fade to and then from the chroma color. Accuracy Specifies the mathematical accuracy that will be used in calculating Adaptive transition images. Use 1 to specify the least accuracy (fastest) and a maximum value of 6 to specify the most accuracy (slowest). Rain Circular drops fall onto the stage expanding slightly as they splash on the screen washing away the image and revealing the new image underneath. Wipe Causes the next image to be painted onto the screen through the trails of the rain drop pieces. Matte Causes the next image to be preceded by a solid color graphic which is wiped onto the screen. Matte Color Specifies one of 256 colors to use for the matte graphic. Border Enables a border graphic around the moving elements of the transition. Border Color Specifies one of 256 colors to use for the border graphic. Border Width Specified the width of the border graphic (1 to 100) Number of Drops Specifies the number of rain drops that will appear (2 to 100) Active Drops Specifies the percentage of rain drops which will animate in staggers (0 to 100) Radius Specifies the percentage of the rain drop's potential radius that will be displayed. Random Specifies the randomness of the appearance of the rain drops (0 to 100). Sound Enables a water drop sound which occurs with the appearance of each rain drop. KILLER Slides Control Options Centralize Draws an invisible line through the center of the image and then collapses the image into the line or pushes the image out from the line to the edges in both directions simultaneously. Push In Causes the effect to push graphics from the outside edges towards the center. Push Out Causes the effect to push graphics from the center to the outside edges. Border Enables a border graphic around the moving elements of the transition. Border Color Specifies one of 256 colors to use for the border graphic. Border Width Specified the width of the border graphic (1 to 100) Direction One of four degree angles which can be used for the effect. Divize Pushes or wipes the edges of the new image in or out simultaneously from both sides using any one of 360 angles. A great replacement for the Diagonal Wipes in Director! Wipe Causes the next image to be painted onto the screen in place. Push Causes the next image to be pushed onto the screen into its place from the edge. In Causes the effect to draw from the outside edges towards the center. Out Causes the effect to draw from the center to the outside edges. Border Enables a border graphic around the moving elements of the transition. Border Color Specifies one of 256 colors to use for the border graphic. Border Width Specified the width of the border graphic (1 to 100) Direction Any degree angle (0 to 359) Horizlide Wipes or pushes a user definable number of horizontal bars from the edges of the image to combine in the middle and form the next image. An extremely flexible transition tool! Wipe Causes the next image to be painted onto the screen in place. Push Causes the next image to be pushed onto the screen into its place from the edge. Matte Causes the next image to be preceded by a solid color graphic which is wiped onto the screen. Matte Color Specifies one of 256 colors to use for the matte graphic. Border Enables a border graphic around the moving elements of the transition. Border Color Specifies one of 256 colors to use for the border graphic. Border Width Specified the width of the border graphic (1 to 100) Border Height Specifies the height of each border (1 to 100) Bar Density Specifies how many horizontal bars will be used in the effect. A value from 2 to 40. Bar Width Specifies the width of each bar relative to the transition's changing area. A percentage from 0 to 100. Jaws2 The original image is eaten alive as rows of "teeth" close on it to reveal the new image. Also includes sound effects which are synchronized to the transition. Wipe Causes the next image to be painted onto the screen in place. Push Causes the next image to be pushed onto the screen into its place from the edge. Matte Causes the next image to be preceded by a solid color graphic which is wiped onto the screen. Matte Color Specifies one of 256 colors to use for the matte graphic. Border Enables a border graphic around the moving elements of the transition. Border Color Specifies one of 256 colors to use for the border graphic. Border Width Specified the width of the border graphic (1 to 100) Tooth Density Specifies the approximate number of teeth that will be used in the effect. A value from 2 to 30. Tooth Length Specifies the height of each tooth relative to the transition's changing area. A percentage from 0 to 100. Jagged Edges A percentage value which specifies how random the length of each tooth is. A value from 0 to 100. Sound Optionally have a door slamming sound played with each "bite". PuzzleBox From a single square new panels slide out from under in four directions simultaneously or variably, up to three layers deep. Border Enables a border graphic around the moving elements of the transition. Border Color Specifies one of 256 colors to use for the border graphic. Border Width Specified the width of the border graphic (1 to 250) Border Height Specified the height of the border graphic (1 to 250) Horiz Density Specifies the density of the rectangles from left to right (1 to 3) Vert Density Specifies the density of the rectangles from top to bottom (1 to 3) Random Velocity Specifies the whether the boxes are animated with exact synchronization (0) or with varying degrees of random speed (1 to 100) Rotate Clockwise Causes the effect to animate clockwise. Rotate Counter-clockwise Causes the effect to animate counter-clockwise. Vertislide Wipes or pushes a user definable number of vertical bars from the edges of the image to combine in the middle and form the next image. A great complement to Horizlide! Wipe Causes the next image to be painted onto the screen in place. Push Causes the next image to be pushed onto the screen into its place from the edge. Matte Causes the next image to be preceded by a solid color graphic which is wiped onto the screen. Matte Color Specifies one of 256 colors to use for the matte graphic. Border Enables a border graphic around the moving elements of the transition. Border Color Specifies one of 256 colors to use for the border graphic. Border Width Specified the width of the border graphic (1 to 100) Border Height Specifies the height of each border (1 to 100) Bar Density Specifies how many vertical bars will be used in the effect. A value from 2 to 40. Bar Height Specifies the height of each bar relative to the transition's changing area. A percentage from 0 to 100. KILLER Wipes Control Options BladeWipe At its most basic, it is a extremely fast clock wipe. You can also add a wedge using a custom color and width and select up to 10 blades each of which can have a wedge. You can also move the center of the effect anywhere you want. Wipe Causes the next image to be painted onto the screen in place. Matte Causes the next image to be preceded by a solid color graphic which is wiped onto the screen. Blade Color Specifies one of 256 colors to use for the blade wedge(s). Wedge Size The width of the blade wedge(s) (-359 to 360) Blade Density The number of blades that will appear in the animation (1 to 10) X Origin Specifies the relative X axis origin for the effect. A value of 0 is the center of the changing area. Y Origin Specifies the relative Y axis origin for the effect. A value of 0 is the center of the changing area. Start Angle Specified the degree angle which will be used at the start of the transition effect. Rotate Clockwise Causes the effect to animate clockwise. Rotate Counter-clockwise Causes the effect to animate counter-clockwise. CircleWipe A single expanding circle grows or contracts to reveal the new image at very high speeds. Wipe In Causes the next image to be painted onto the screen from the outside edges of the transition changing area to the center. Wipe Out Causes the next image to be painted onto the screen from the center of the transition changing area to the outside edges. Border Enables a border graphic around the moving elements of the transition. Border Color Specifies one of 256 colors to use for the border graphic. Border Width Specified the width of the border graphic (1 to 100) Acceleration Specifies the acceleration factor for the transition. A negative value indicates that the effect should start slowly and then speed up, a value of 0 indicates no acceleration should be used and a positive value indicates that the effect should start quickly and then slow down. X Origin Specifies the relative X axis origin for the effect. A value of 0 is the center of the changing area. Y Origin Specifies the relative Y axis origin for the effect. A value of 0 is the center of the changing area. Coil The new image coils out (or in) in an ever expanding (or contracting) circular wipe. You can specify how many turns it take to complete the effect and even move the center of the effect anywhere you want. Wipe Out Causes the next image to be painted onto the screen from the center of the transition changing area to the outside edges. Wipe In Causes the next image to be painted onto the screen from the outside edges of the transition changing area to the center. Rotate Clockwise Causes the effect to animate clockwise. Rotate Counter-clockwise Causes the effect to animate counter-clockwise. Loop Density Specifies how many loops it will take to complete the transition effect (2 to 20) Acceleration Specifies the acceleration factor for the transition. A negative value indicates that the effect should start slowly and then speed up, a value of 0 indicates no acceleration should be used and a positive value indicates that the effect should start quickly and then slow down. X Origin Specifies the relative X axis origin for the effect. A value of 0 is the center of the changing area. Y Origin Specifies the relative Y axis origin for the effect. A value of 0 is the center of the changing area. Start Angle Specified the degree angle which will be used at the start of the transition effect. DiamondWipe A single expanding diamond grows or contracts to reveal the new image at very high speeds. Wipe In Causes the next image to be painted onto the screen from the outside edges of the transition changing area to the center. Wipe Out Causes the next image to be painted onto the screen from the center of the transition changing area to the outside edges. Border Enables a border graphic around the moving elements of the transition. Border Color Specifies one of 256 colors to use for the border graphic. Border Width Specified the width of the border graphic (1 to 100) Acceleration Specifies the acceleration factor for the transition. A negative value indicates that the effect should start slowly and then speed up, a value of 0 indicates no acceleration should be used and a positive value indicates that the effect should start quickly and then slow down. X Origin Specifies the relative X axis origin for the effect. A value of 0 is the center of the changing area. Y Origin Specifies the relative Y axis origin for the effect. A value of 0 is the center of the changing area. TimeTunnel Inspired by the 1960's psychedelic spiral that still appears on x-ray glasses and blacklight posters. The new image spirals out from the center leaving a tunnel of unchanged image and then spirals back in to complete the effect. Also works in reverse. Wipe Out Causes the next image to be painted onto the screen from the center of the transition changing area to the outside edges. Wipe In Causes the next image to be painted onto the screen from the outside edges of the transition changing area to the center. Turns The number of turns required to complete the animation (3 to 30) X Origin Specifies the relative X axis origin for the effect. A value of 0 is the center of the changing area. Y Origin Specifies the relative Y axis origin for the effect. A value of 0 is the center of the changing area. WipedOut A high speed flat line wipe which can travel in any one of 360 directions. You can apply a user definable border and border color. Border Enables a border graphic around the moving elements of the transition. Border Color Specifies one of 256 colors to use for the border graphic. Border Width Specified the width of the border graphic (1 to 100) Acceleration Specifies the acceleration factor for the transition. A negative value indicates that the effect should start slowly and then speed up, a value of 0 indicates no acceleration should be used and a positive value indicates that the effect should start quickly and then slow down. Direction Any degree angle (0 to 359) KILLER Particles Control Options Assemble New image is broken into a user definable number of rectangles (up to 2,500) and then assembles itself over the original image. Edges In Moves the pieces of the transition into place from the outside edges of the transition area. Center Out Moves the pieces of the transition into place from the center of the transition area. Scramble Moves the pieces of the transition into place from random areas of the transition area. Border Enables a border graphic around the moving elements of the transition. Border Color Specifies one of 256 colors to use for the border graphic. Border Width Specified the width of the border graphic (1 to 250) Border Height Specified the height of the border graphic (1 to 250) Horiz Density Specifies the density of the assemble rectangles from left to right (1 to 50) Vert Density Specifies the density of the assemble rectangles from top to bottom (1 to 50) Cascade A user definable shape cascades across the image in an user definable pattern. Patterns include Directed, Burst, Sync and Random. Centered The shapes expand from their center out. Vertical The shapes expand along their vertical axis. Horizontal The shapes expand along their horizontal axis. Matte Color Specifies one of 256 colors to use for the matte graphic. Border Enables a border graphic around the moving elements of the transition. Border Color Specifies one of 256 colors to use for the border graphic. Border Width Specified the width of the border graphic (1 to 250) Horiz Density Specifies the density of the cascading shapes from left to right (1 to 50) Vert Density Specifies the density of the cascading shapes from top to bottom (1 to 50) Feather Specifies the relative number of active shapes used at any one time. The higher the feather value, the more shapes will appear and the faster the transition will occur. Band Width Specifies the hold time for the cascading shapes. Directed The shapes cascade in the direction specified by the Direction control. Burst The shapes cascade from the center of the transition area out. Sync The shapes cascade in unison. Random The shapes cascade in a random motion. Direction Specified the 45 degree angle which will be used as the direction of the transition effect. Only applies to Directed cascade motion. Clockout Invisible ovals (up to 1,600) overlay the original image and individually clock wipe at different rates to reveal the new image. Wipe Causes the next image to be painted onto the screen in place. Matte Causes the next image to be preceded by a solid color graphic which is wiped onto the screen. Matte Color Specifies one of 256 colors to use for the matte graphic. Horiz Density Specifies the density of the cascading shapes from left to right (1 to 40) Vert Density Specifies the density of the cascading shapes from top to bottom (1 to 40) Feather Specifies the relative number of active shapes used at any one time. The higher the feather value, the more shapes will appear and the faster the transition will occur. Directed The shapes cascade in the direction specified by the Direction control. Burst The shapes cascade from the center of the transition area out. Sync The shapes cascade in unison. Random The shapes cascade in a random motion. Direction Specified the 45 degree angle which will be used as the direction of the transition effect. Only applies to Directed motion. LiquidTiles Tiles cascades across the original image wiping at varying rates to reveal the new image. Centered The shapes expand from their center out. Vertical The shapes expand along their vertical axis. Horizontal The shapes expand along their horizontal axis. Border Enables a border graphic around the moving elements of the transition. Border Color Specifies one of 256 colors to use for the border graphic. Border Width Specified the width of the border graphic (1 to 250) Horiz Density Specifies the density of the cascading shapes from left to right (1 to 50) Vert Density Specifies the density of the cascading shapes from top to bottom (1 to 50) Feather Specifies the relative number of active shapes used at any one time. The higher the feather value, the more shapes will appear and the faster the transition will occur. Directed The shapes cascade in the direction specified by the Direction control. Burst The shapes cascade from the center of the transition area out. Sync The shapes cascade in unison. Random The shapes cascade in a random motion. Direction Specified the 45 degree angle which will be used as the direction of the transition effect. Only applies to Directed cascade motion. SelfDestruct The image breaks into up to 175 pieces, for an instant showing the new image through the cracks, as the pieces either fall away, disappear or explode out at the viewer and then arch down with simulated gravity. Drop Causes the pieces to drop from their initial display location straight down and off the screen. Explode Causes the pieces to animate in an exploding arc from their initial display location to an offscreen location. Disappear Causes the pieces to simply disappear from their initial display location. Border Enables a border graphic around the moving elements of the transition. Border Color Specifies one of 256 colors to use for the border graphic. Border Width Specified the width of the border graphic (1 to 250) Pieces Specifies the number of pieces that the image breaks up into (2 to 175) Crack Size Specifies the space removed between the pieces (1 to 50) Random Specifies the randomness of the shape of the pieces from 0 (simple rectangle) to 100 (very jagged piece) Force Specifies the simulated force of the impact on the "breaking" image. This will impact the speed of the motion of the pieces, particularly when using the Explode option. (16 to 99) Start Sound Enables the sound of an explosion which occurs at the beginning of the transition effect. Recurring Sound Enables echoing explosion sounds which occur as pieces of the images fall offscreen. Shattered The image shatters into up to 40 pieces in a spider web impact pattern, for an instant showing the new image through the cracks, as the pieces either fall away, disappear or explode out at the viewer and then arch down with simulated gravity. Drop Causes the pieces to drop from their initial display location straight down and off the screen. Explode Causes the pieces to animate in an exploding arc from their initial display location to an offscreen location. Disappear Causes the pieces to simply disappear from their initial display location. Border Enables a border graphic around the moving elements of the transition. Border Color Specifies one of 256 colors to use for the border graphic. Border Width Specified the width of the border graphic (1 to 250) Pieces Specifies the number of pieces that the image breaks up into (8 to 40) Crack Size Specifies the space removed between the pieces (1 to 50) Hole Size Specifies the size of the hole that appears in the middle of the image from 0 (no hole) to 100 (very large hole) Force Specifies the simulated force of the impact on the "breaking" image. This will impact the speed of the motion of the pieces, particularly when using the Explode option. (16 to 99) Start Sound Enables the sound of breaking glass which occurs at the beginning of the transition effect. Recurring Sound Enables smashing glass sounds which occur as pieces of the images fall offscreen. USING KILLER TRANSITIONS WITH LINGO KILLER Transitions supports the full use of Director's Lingo language to access Killer Transition castmembers. You can both get and set numerous properties for each transition castmember. Below is a cross-reference chart describing each transition castmember type and the specific properties supported by it. the type of member This property returns a unique value for each Xtra instance type. Here is a complete list of the possible symbols: -- #SharkByte_Assemble -- #SharkByte_BladeWipe -- #SharkByte_Bytes2 -- #SharkByte_Cascade -- #SharkByte_Centralize -- #SharkByte_CircleWipe -- #SharkByte_ClockOut -- #SharkByte_Coil -- #SharkByte_DiamondWipe -- #SharkByte_Divize -- #SharkByte_Fireworks -- #SharkByte_Horizlide -- #SharkByte_Inversection -- #SharkByte_Jaws2 -- #SharkByte_Kinetics -- #SharkByte_LiquidFade -- #SharkByte_LiquidTiles -- #SharkByte_PuzzleBox -- #SharkByte_Rain -- #SharkByte_SelfDestruct -- #SharkByte_Shattered -- #SharkByte_TimeTunnel -- #SharkByte_Vertislide -- #SharkByte_WipedOut You can use this property to dynamically create new KILLER Transitions castmembers using the Lingo command "new." For example: new(#SharkByte_Shattered, member 100 of castLib "Transitions") would create a new Shattered effect castmember in the specified location. Custom Member Properties Each KILLER Transitions Xtra has built in help information about the unique properties it supports. You can use these properties to create extremely custom and flexible interfaces which display variations of the general theme of a specific Xtra. For your reference, here is a list of the transition Xtras help information. You can obtain this by typing: put the help of member x in the Message window (where member x is a KILLER Transition castmember.) Tip: If you want to know the type of Xtra that a specific castmember represents, you can use this Lingo code: put word 3 of the help of member x You can get a list of all of the custom properties for a specific transition castmember by using: put the propertyNames of member x You can get a list of the current values for a specific transition castmember by using: put the propertyValues of member x You can learn more about the specific values you can assign to the properties supported by a specific transition castmember by using: put the arguments of member x There are many properties provided by KILLER Transition castmembers. These are discussed in more detail below. The help of member for KILLER Transitions (alphabetically) Assemble Help for Assemble properties: help (read only) returns this string. arguments (read only) returns the values each property can take. propertyNames (read only) returns the names of each property you can set. propertyValues (read only) returns the values of each of the properties. myData store any integer you want here. mode Initial placement of unassembled pieces sound Not applicable border Option to show border around unassembled pieces C borderColor Color value of the border area L borderWidth Horizantal value of area to show border color L borderHeight Vertical value of area to show border color densityH Number of horizontal tiles to assemble the changing area from densityV Number of vertical tiles to assemble the changing area from Properties marked with 'L' can switch between 'value', 'percent', and 'linked' modes. Properties marked with 'C' can switch between 'index' and 'rgb' color mode. (Changing the color mode changes the value to 0.) You change or set the mode of property xxxx by accessing the corresponding xxxxMode property. BladeWipe Help for BladeWipe properties: help (read only) returns this string. arguments (read only) returns the values each property can take. propertyNames (read only) returns the names of each property you can set. propertyValues (read only) returns the values of each of the properties. myData store any integer you want here. mode Option to add a matte color wedge sound Not applicable border Not applicable direction Radial direction of the wipe C wedgeColor Color value of the wedge area startAngle Initial angle value at which effect will begin bladeDensity Number of blades distrubuted evenly around the center % wedgeSize The size of the wedge % xOrigin Horizontal offset value from center of the effect to center of the screen % yOrigin Vertical offset value from center of the effect to center of the screen Properties marked with '%' can switch between 'value' and 'percent' mode. Properties marked with 'C' can switch between 'index' and 'rgb' color mode. (Changing the color mode changes the value to 0.) You change or set the mode of property xxxx by accessing the corresponding xxxxMode property. Bytes2 Help for Bytes2 properties: help (read only) returns this string. arguments (read only) returns the values each property can take. propertyNames (read only) returns the names of each property you can set. propertyValues (read only) returns the values of each of the properties. myData store any integer you want here. mode Not applicable sound Option to sync sounds with specific effect events border Not applicable densityH Number of horizontal bytes to eat away the changing area densityV Number of vertical bytes to eat away the changing area toothDensity Number of teeth on each byte % toothLength Length of teeth on each byte % jaggedness Introduces randomness in tooth size and shape Properties marked with '%' can switch between 'value' and 'percent' mode. You change or set the mode of property xxxx by accessing the corresponding xxxxMode property. Cascade Help for Cascade properties: help (read only) returns this string. arguments (read only) returns the values each property can take. propertyNames (read only) returns the names of each property you can set. propertyValues (read only) returns the values of each of the properties. myData store any integer you want here. mode Not applicable sound Not applicable border Option to show border around each tile C borderColor Color value of the border area L borderWidth Total value of area to show border color C matteColor Color value of the border color densityH Number of horizontal tiles to roll the changing area densityV Number of vertical tiles to roll the changing area direction Style option determining the pattern used to cascade the tiles feather Determines the level of variation in the rolling effect bandWidth Approximate thickness value of the effect inverted Not applicable style The direction of the wipe each tile uses to simulate rolling angle Angle value used for DIRECTED style shapeIndex Option to change shape value of all tiles Properties marked with 'L' can switch between 'value', 'percent', and 'linked' modes. Properties marked with 'C' can switch between 'index' and 'rgb' color mode. (Changing the color mode changes the value to 0.) You change or set the mode of property xxxx by accessing the corresponding xxxxMode property. Centralize Help for Centralize properties: help (read only) returns this string. arguments (read only) returns the values each property can take. propertyNames (read only) returns the names of each property you can set. propertyValues (read only) returns the values of each of the properties. myData store any integer you want here. mode Option to push two pieces from center out or edges into center sound Not applicable border Option to show border around pieces C borderColor Color value of the border area % borderWidth Total value of area to show border color angle Angle value for the line that is the center of the effect acceleration Relative increase or decrease in each step's size Properties marked with '%' can switch between 'value' and 'percent' mode. Properties marked with 'C' can switch between 'index' and 'rgb' color mode. (Changing the color mode changes the value to 0.) You change or set the mode of property xxxx by accessing the corresponding xxxxMode property. CircleWipe Help for CircleWipe properties: help (read only) returns this string. arguments (read only) returns the values each property can take. propertyNames (read only) returns the names of each property you can set. propertyValues (read only) returns the values of each of the properties. myData store any integer you want here. mode Option to wipe circle out or in sound Not applicable border Option to show border around the circle C borderColor Color value of the border area L borderWidth Total value of area to show border color C matteColor Not applicable % xOrigin Horizontal offset value from center of the effect to center of the screen % yOrigin Vertical offset value from center of the effect to center of the screen acceleration Relative increase or decrease in each step's size L resolution Not applicable Properties marked with '%' can switch between 'value' and 'percent' mode. Properties marked with 'L' can switch between 'value', 'percent', and 'linked' modes. Properties marked with 'C' can switch between 'index' and 'rgb' color mode. (Changing the color mode changes the value to 0.) You change or set the mode of property xxxx by accessing the corresponding xxxxMode property. ClockOut Help for ClockOut properties: help (read only) returns this string. arguments (read only) returns the values each property can take. propertyNames (read only) returns the names of each property you can set. propertyValues (read only) returns the values of each of the properties. myData store any integer you want here. mode Option to add a matte color wedge sound Not applicable border Not applicable C wedgeColor Color value of the wedge area L wedgeSize The size of the wedge(s) densityH Number of horizontal circles to cover the changing area densityV Number of vertical circles to cover the changing area directed Angle value used for DIRECTED style feather Not applicable rotation Not applicable expansion Not applicable direction shapeIndex Not applicable Properties marked with 'L' can switch between 'value', 'percent', and 'linked' modes. Properties marked with 'C' can switch between 'index' and 'rgb' color mode. (Changing the color mode changes the value to 0.) You change or set the mode of property xxxx by accessing the corresponding xxxxMode property. Coil Help for Coil properties: help (read only) returns this string. arguments (read only) returns the values each property can take. propertyNames (read only) returns the names of each property you can set. propertyValues (read only) returns the values of each of the properties. myData store any integer you want here. mode Option to expand effect from center out or edges in sound Not applicable border Not applicable direction Radial direction of the wipe startAngle Initial angle value at which effect will begin loopDensity Number of full circles around the center to complete effect acceleration Relative increase or decrease in each step's size % xOrigin Horizontal offset value from center of the effect to center of the screen % yOrigin Vertical offset value from center of the effect to center of the screen Properties marked with '%' can switch between 'value' and 'percent' mode. You change or set the mode of property xxxx by accessing the corresponding xxxxMode property. DiamondWipe Help for DiamondWipe properties: help (read only) returns this string. arguments (read only) returns the values each property can take. propertyNames (read only) returns the names of each property you can set. propertyValues (read only) returns the values of each of the properties. myData store any integer you want here. mode Option to wipe diamond out or in sound Not applicable border Option to show border around the diamond C borderColor Color value of the border area L borderWidth Total value of area to show border color C matteColor Not applicable % xOrigin Horizontal offset value from center of the effect to center of the screen % yOrigin Vertical offset value from center of the effect to center of the screen acceleration Relative increase or decrease in each step's size L resolution Not applicable Properties marked with '%' can switch between 'value' and 'percent' mode. Properties marked with 'L' can switch between 'value', 'percent', and 'linked' modes. Properties marked with 'C' can switch between 'index' and 'rgb' color mode. (Changing the color mode changes the value to 0.) You change or set the mode of property xxxx by accessing the corresponding xxxxMode property. Divize Help for Divize properties: help (read only) returns this string. arguments (read only) returns the values each property can take. propertyNames (read only) returns the names of each property you can set. propertyValues (read only) returns the values of each of the properties. myData store any integer you want here. mode Option to push two pieces from center out or edges into center sound Not applicable border Option to show border around pieces C borderColor Color value of the border area % borderWidth Total value of area to show border color style Option to direct effect out from center or in from edges angle Angle value for the line that is the center of the effect acceleration Not applicable Properties marked with '%' can switch between 'value' and 'percent' mode. Properties marked with 'C' can switch between 'index' and 'rgb' color mode. (Changing the color mode changes the value to 0.) You change or set the mode of property xxxx by accessing the corresponding xxxxMode property. Fireworks Help for Fireworks properties: help (read only) returns this string. arguments (read only) returns the values each property can take. propertyNames (read only) returns the names of each property you can set. propertyValues (read only) returns the values of each of the properties. myData store any integer you want here. mode sound recurSound endSound Not Applicable border C borderColor % borderWidth C matteColor rocketDensity bitDensity ballResource densityH densityV Properties marked with '%' can switch between 'value' and 'percent' mode. Properties marked with 'C' can switch between 'index' and 'rgb' color mode. (Changing the color mode changes the value to 0.) You change or set the mode of property xxxx by accessing the corresponding xxxxMode property. Horizlide Help for Horizlide properties: help (read only) returns this string. arguments (read only) returns the values each property can take. propertyNames (read only) returns the names of each property you can set. propertyValues (read only) returns the values of each of the properties. myData store any integer you want here. mode Option to wipe to new image, intermediate color, or push section of new image sound Not applicable border Option to show border around pieces C borderColor Color value of the border area L borderWidth Horizantal value of area to show border color L borderHeight Vertical value of area to show border color C matteColor Color value of the intermediate matte color area barDensity Number of horizontal bars to use % barWidth Horizontal measure of bars (visible with matte, push or border) acceleration Relative increase or decrease in each step's size Properties marked with '%' can switch between 'value' and 'percent' mode. Properties marked with 'L' can switch between 'value', 'percent', and 'linked' modes. Properties marked with 'C' can switch between 'index' and 'rgb' color mode. (Changing the color mode changes the value to 0.) You change or set the mode of property xxxx by accessing the corresponding xxxxMode property. Inversection Help for Inversection properties: help (read only) returns this string. arguments (read only) returns the values each property can take. propertyNames (read only) returns the names of each property you can set. propertyValues (read only) returns the values of each of the properties. myData store any integer you want here. mode Option to wipe to intermediate color or directly to new image sound Not applicable border Option to show border around expanding rects (recommended) C borderColor Color value of the border area L borderWidth Horizantal value of area to show border color L borderHeight Vertical value of area to show border color C matteColor Inbetween color value to wipe to densityH Number of horizontal rects to intersect the changing area from densityV Number of vertical rects to intersect the changing area from Properties marked with 'L' can switch between 'value', 'percent', and 'linked' modes. Properties marked with 'C' can switch between 'index' and 'rgb' color mode. (Changing the color mode changes the value to 0.) You change or set the mode of property xxxx by accessing the corresponding xxxxMode property. Jaws2 Help for Jaws2 properties: help (read only) returns this string. arguments (read only) returns the values each property can take. propertyNames (read only) returns the names of each property you can set. propertyValues (read only) returns the values of each of the properties. myData store any integer you want here. mode Option to wipe to new image, intermediate color, or push section of new image sound Enable sound option border Option to show border around teeth startSound Option to sync sound with effect start endSound Option to sync sound with jaws close C borderColor Color value of the border area L borderHeight Vertical value of area to show border color % borderWidth Horizantal value of area to show border color C matteColor Color value of the intermediate matte color area toothDensity Option detemining number of teeth per jaw % toothLength option determining length of teeth % jaggedness Introduces randomness in tooth size and shape freezeTime acceleration Relative increase or decrease in each step's size Properties marked with '%' can switch between 'value' and 'percent' mode. Properties marked with 'L' can switch between 'value', 'percent', and 'linked' modes. Properties marked with 'C' can switch between 'index' and 'rgb' color mode. (Changing the color mode changes the value to 0.) You change or set the mode of property xxxx by accessing the corresponding xxxxMode property. Kinetics Help for Kinetics properties: help (read only) returns this string. arguments (read only) returns the values each property can take. propertyNames (read only) returns the names of each property you can set. propertyValues (read only) returns the values of each of the properties. myData store any integer you want here. mode Option to use invisible of colored balls sound Option to sync sounds with specific effect events border Option to show border around balls C borderColor Color value of the border area % borderWidth Total value of area to show border color C matteColor Color value of balls numBalls Number of balls used ballResource densityH Number of horizontal verticies of the ball's follow densityV Number of vertical verticies of the ball's follow style Describes the initial position of the balls Properties marked with '%' can switch between 'value' and 'percent' mode. Properties marked with 'C' can switch between 'index' and 'rgb' color mode. (Changing the color mode changes the value to 0.) You change or set the mode of property xxxx by accessing the corresponding xxxxMode property. LiquidFade Help for LiquidFade properties: help (read only) returns this string. arguments (read only) returns the values each property can take. propertyNames (read only) returns the names of each property you can set. propertyValues (read only) returns the values of each of the properties. myData store any integer you want here. mode Option determining the accuracy of the calculation used to fade images sound Not applicable border Not applicable chroma Option to tint the intermediate fade towards a particular matte color C chromaColor Color value used for chroma tinting the fade chromaPercent Maximum peak value of chroma color chromaPeak Point in the set duration of the effect that the chroma reaches maximum accuracy Integer indicating the number of colors to store as a match for an RGB value Properties marked with 'C' can switch between 'index' and 'rgb' color mode. (Changing the color mode changes the value to 0.) You change or set the mode of property xxxx by accessing the corresponding xxxxMode property. LiquidTiles Help for LiquidTiles properties: help (read only) returns this string. arguments (read only) returns the values each property can take. propertyNames (read only) returns the names of each property you can set. propertyValues (read only) returns the values of each of the properties. myData store any integer you want here. mode Option to roll to intermediate color or directly to new image sound Not applicable border Option to show border around each tile C borderColor Color value of the border area L borderWidth Total value of area to show border color C matteColor Inbetween color value of the tiles densityH Number of horizontal tiles to roll the changing area densityV Number of vertical tiles to roll the changing area directed Style option determining the pattern used to cascade the tiles feather Determines the level of variation in the rolling effect inverted Not applicable style The direction of the wipe each tile uses to simulate rolling direction Angle value used for DIRECTED style shapeIndex Option to change shape value of all tiles Properties marked with 'L' can switch between 'value', 'percent', and 'linked' modes. Properties marked with 'C' can switch between 'index' and 'rgb' color mode. (Changing the color mode changes the value to 0.) You change or set the mode of property xxxx by accessing the corresponding xxxxMode property. PuzzleBox Help for PuzzleBox properties: help (read only) returns this string. arguments (read only) returns the values each property can take. propertyNames (read only) returns the names of each property you can set. propertyValues (read only) returns the values of each of the properties. myData store any integer you want here. mode Not applicable sound Not applicable border Option to show border around tiles C borderColor Color value of the border area L borderWidth Horizantal value of area to show border color L borderHeight Vertical value of area to show border color horizDensity Number of horizontal tiles to assemble the changing area from vertDensity Number of vertical tiles to assemble the changing area from randomVel Introduce randomness to velocity of each tile Properties marked with 'L' can switch between 'value', 'percent', and 'linked' modes. Properties marked with 'C' can switch between 'index' and 'rgb' color mode. (Changing the color mode changes the value to 0.) You change or set the mode of property xxxx by accessing the corresponding xxxxMode property. Rain Help for Rain properties: help (read only) returns this string. arguments (read only) returns the values each property can take. propertyNames (read only) returns the names of each property you can set. propertyValues (read only) returns the values of each of the properties. myData store any integer you want here. mode Option to wipe to intermediate color or directly to new image sound Option to sync sounds with specific effect events border Option to show border around expanding drops C borderColor Color value of the border area % borderWidth Total value of area to show border color C matteColor Inbetween color value to wipe to numDrops Number of drops to complete effect numActiveDrops Number of drops expanding simultaneously maxRadius Maximum distance drops can expand randomness Introduces randomness to the size of the drops Properties marked with '%' can switch between 'value' and 'percent' mode. Properties marked with 'C' can switch between 'index' and 'rgb' color mode. (Changing the color mode changes the value to 0.) You change or set the mode of property xxxx by accessing the corresponding xxxxMode property. SelfDestruct Help for SelfDestruct properties: help (read only) returns this string. arguments (read only) returns the values each property can take. propertyNames (read only) returns the names of each property you can set. propertyValues (read only) returns the values of each of the properties. myData store any integer you want here. mode Option determining how broken pieces of start image are disposed of sound Enable sound option startSound Option to sync sound with effect start recurSound Option to sync sound with disposal of each piece of start image endSound Not applicable border Option to show border around each piece C borderColor Color value of the border area % borderWidth Total value of area to show border color numPieces Number of pieces to break start image into % crackSize Initial distance between pieces randomness Introduces randomness to the shape of the pieces gravity Value of force pulling pieces down on drop or explode force Value of force pushing pieces out on explode Properties marked with '%' can switch between 'value' and 'percent' mode. Properties marked with 'C' can switch between 'index' and 'rgb' color mode. (Changing the color mode changes the value to 0.) You change or set the mode of property xxxx by accessing the corresponding xxxxMode property. Shattered Help for Shattered properties: help (read only) returns this string. arguments (read only) returns the values each property can take. propertyNames (read only) returns the names of each property you can set. propertyValues (read only) returns the values of each of the properties. myData store any integer you want here. mode Option determining how broken pieces of start image are disposed of sound Enable sound option startSound Option to sync sound with effect start recurSound Option to sync sound with disposal of each piece of start image endSound Not applicable border Option to show border around each piece C borderColor Color value of the border area % borderWidth Total value of area to show border color numPieces Number of pieces to break start image into % crackSize Initial distance between pieces holeSize Size of center hole in circular effect randomness Introduces randomness to the shape of the pieces gravity Value of force pulling pieces down on drop or explode force Value of force pushing pieces out on explode % xOrigin Horizontal offset value from center of the effect to center of the screen % yOrigin Vertical offset value from center of the effect to center of the screen Properties marked with '%' can switch between 'value' and 'percent' mode. Properties marked with 'C' can switch between 'index' and 'rgb' color mode. (Changing the color mode changes the value to 0.) You change or set the mode of property xxxx by accessing the corresponding xxxxMode property. TimeTunnel Help for TimeTunnel properties: help (read only) returns this string. arguments (read only) returns the values each property can take. propertyNames (read only) returns the names of each property you can set. propertyValues (read only) returns the values of each of the properties. myData store any integer you want here. mode Option to begin effect from center out or edges in sound Not applicable border Not applicable C matteColor Not applicable turns Number of circles around the center to complete effect % xOrigin Horizontal offset value from center of the effect to center of the screen % yOrigin Vertical offset value from center of the effect to center of the screen Properties marked with '%' can switch between 'value' and 'percent' mode. Properties marked with 'C' can switch between 'index' and 'rgb' color mode. (Changing the color mode changes the value to 0.) You change or set the mode of property xxxx by accessing the corresponding xxxxMode property. Vertislide Help for Vertislide properties: help (read only) returns this string. arguments (read only) returns the values each property can take. propertyNames (read only) returns the names of each property you can set. propertyValues (read only) returns the values of each of the properties. myData store any integer you want here. mode Option to wipe to new image, intermediate color, or push section of new image sound Not applicable border Option to show border around pieces C borderColor Color value of the border area L borderWidth Horizontal value of area to show border color L borderHeight Vertical value of area to show border color C matteColor Color value of the intermediate matte color area barDensity Number of Vertical bars to use % barHeight Vertical measure of bars (visible with matte, push or border) acceleration Relative increase or decrease in each step's size Properties marked with '%' can switch between 'value' and 'percent' mode. Properties marked with 'L' can switch between 'value', 'percent', and 'linked' modes. Properties marked with 'C' can switch between 'index' and 'rgb' color mode. (Changing the color mode changes the value to 0.) You change or set the mode of property xxxx by accessing the corresponding xxxxMode property. WipedOut Help for WipedOut properties: help (read only) returns this string. arguments (read only) returns the values each property can take. propertyNames (read only) returns the names of each property you can set. propertyValues (read only) returns the values of each of the properties. myData store any integer you want here. mode Not applicable sound Not applicable border Option to show a border on the leading edge of the wipe C borderColor Color value of the border area % borderWidth Total value of area to show border color direction Angle value for the line that is the perpindicular edge of the wipe acceleration Relative increase or decrease in each step's size Properties marked with '%' can switch between 'value' and 'percent' mode. Properties marked with 'C' can switch between 'index' and 'rgb' color mode. (Changing the color mode changes the value to 0.) You change or set the mode of property xxxx by accessing the corresponding xxxxMode property. CREDITS KILLER Transitions was developed by SharkByte Tools of Dallas, Texas, USA and is exclusively published by g/matter, inc. of San Francisco, California, USA. SharkByte Tools, Inc. SharkByte?Tools Inc. was formed in 1995, bringing together the talents of several professional multimedia developers and programmers. Our goal is to produce products that enhance multimedia development and allow authors to take multimedia to a higher level. We started out to make tools we really needed, and decided to enhance them and make them available to everybody. SharkByte Tools will continue to produce only the highest quality, state-of-the-art tools to empower multimedia authors of any skill level. Get the most recent information about SharkByte Tools, Inc. and KILLER Transitions at their website: http://www.sharkbyte.com g/matter, inc. g/matter, inc. is the leading publisher of information and tools for mastering multimedia. Established in 1992, we have been responsible for the development of over 70 CD-ROM titles. Since 1994 we have been creating a large number of add-on products for Macromedia software, including: PrintOMatic Xtra PrintOMatic is the premier printing tool for Director. The PrintOMatic Xtra adds a full set of page-layout, text and graphics printing features to Macromedia Director projects on Macintosh and Windows. PrintOMatic includes commands for drawing styled text, graphic primitives, bitmapped pictures, and snapshots of the Director stage, all under Lingo control PopMenu Xtra PopMenu Xtra adds tools for enhancing your Macromedia Director user interfaces, including pop-up and multi-level heirarchical menus. Sound Xtra Sound Xtra adds powerful new sound recording and playback control to your Macromedia Director productions.With Sound Xtra, you can control the use of sound using features which are not available in Lingo or with other Xobjects. Trans-X Xtra Trans-X Xtra lets you create your own transition effects by creating animated 1-bit masks and then applying those as a transition. Trans-X ships with over 100 pre-rendered masks to get you started! Director ToolBox Pro Director ToolBox Pro contains a powerful suite of development aids for users of Macromedia Director, including cast, score sprite and Lingo analysis, debugging, formatting and management tools which make it easier and faster to produce complete, solid results. The MediaBook CD for Director The MediaBook CD for Director is the definitive collection of information and tools for users of Macromedia Director 3, 4 and 5. Learn everything about the Lingo programming language! The MediaBook CD helps you leverage your investment and enrich your use of Director. Professional and novice multimedia producers will save time and money by using the royalty free programming, numerous XObjects for Macintosh and Windows and reuseable, professionally written Lingo provided in The MediaBook CD. g/matter, inc. also teaches a series of very advanced multimedia development seminars focused on Director, Media Production and Internet development all over the world. Contact us for information on the next seminar near you! Go to our website for the latest information on all of our multimedia products: http://www.gmatter.com CONTACT INFORMATION How To Contact Us If you have questions about using KILLER Transitions, please contact g/matter, inc. via email at: support@gmatter.com If you have comments or suggestions for future features or transition effects please send email to: killer@gmatter.com If you have suggestions about other products please send email to: ideas@gmatter.com or send us a facsimile at: +1.415.243.0396 CREDITS Programming David Adams, Terry Wayne Ranson, Walker Hale, Don Ash, Cort Langworthy, Dale Greer Documentation Terry R. Schussler Examples Terry Wayne Ranson, Terry R. Schussler Windows Installer Arthur Ash, Walker Hale Macintosh Installer Terry Wayne Ranson, David Adams, Walker Hale Special Thanks Brad Woolsey, our spouses, significant others and little ones (who suffered more than we did!), our friends at Macromedia (thanks for encouraging and supporting us), the staff of Dynaware (masters of beta testing) and everyone who ordered a copy of the product before it shipped (thanks for your support and patience!). We think the wait was worth it because this product kicks ass! COPYRIGHT NOTICES KILLER Transitions V1 ?1996 SharkByte Tools, Inc. All rights reserved. KILLER Transitions is a registered trademark of SharkByte Tools, Inc. SharkByte is a registered trademark of Terry Ranson. g/matter, MediaBook and The MediaBook CD are registered trademarks and PopMenu Xtra, PrintOMatic Xtra, Sound Xtra, Director ToolBox Pro are trademarks of g/matter, inc. Macromedia, Authorware and Director are registered trademarks and Shockwave is a trademark of Macromedia, Inc. Other product names mentioned within this documentation may be trademarks or registered trademarks of other companies. No sharks were harmed in making this product.