York Conference 2001: Levels of Perception, L. Harris and M. Jenkin, Eds., Springer Verlag
Human Visual Orientation in Weightlessness
Charles M. Oman
Man Vehicle Laboratory, Massachusetts Institute of Technology, Cambridge, MA 02139
Abstract:
An astronaut's sense of self-orientation is relatively labile, since the gravitational “down” cues
provided by gravity are absent and visual cues to orientation are often ambiguous, and familiar
objects can be difficult to recognize when viewed from an unfamiliar aspect. This chapter
surveys the spatial orientation problems encountered in weightlessness including 0-G inversion
illusions, visual reorientation illusions, EVA height vertigo, and spatial memory problems
described by astronauts. We consider examples from Shuttle, Mir, and International Space
Station. A vector model for sensory cue interaction is synthesized which includes gravity,
gravireceptor bias, frame (architectural symmetry), and polarity cues, and an intrinsic
“idiotropic” tendency to perceive the visual vertical in a footward direction. Experimental
evidence from previous studies and recent research by our York and MIT teams in orbital flight
is summarized.
Supported by NASA Cooperative Agreement NCC9-58 with the National Space Biomedical
Research Institute, and NASA Grant NAG9-1004 from Johnson Space Center.
1. Introduction
Understanding how humans maintain spatial orientation in the absence of gravity is of practical
importance for astronauts and flight surgeons. It is also of fundamental interest to
neurobiologists and cognitive scientists, since the force of gravity is a universal constant in
normal evolution and development. Gravireceptor information plays a major role in the
coordination of all types of body movement, and anchors the coordinate frame of our place and
direction sense, as neurally coded in the limbic system.
This chapter reviews four related types of spatial orientation problems, as described by
crewmembers on the US Shuttle and Russian and international space stations. We synthesize a
set of working hypotheses which account for static orientation illusions in 0-G and 1-G, their
relationship to height vertigo and spatial memory, and the role of visual cues, and summarize
supporting evidence from ground, parabolic, and orbital flight experiments. There is evidence
astronauts are more susceptible to dynamic (circular- and linear-vection) self-motion illusions
during the first weeks of spaceflight, but for reasons of brevity, these dynamic illusions are not
considered here.
This year’s symposium honors Professor Ian Howard, who has made so many contributions to
the understanding of human perception. Human spatial orientation has been a longstanding
Oman York Conference (2001 in press) 11/2/01 Page 2
interest of Ian’s. His 1982 book “Human Visual Orientation”, though out of print, remains the
student’s best introduction to this subject. Over the subsequent two decades, he and his students
built a set of unique stimulus devices in the basements of three buildings: the now legendary
rotating sphere, vection sled, mirrored bed and two tumbling rooms. They did a series of
experiments on static and dynamic visual orientation which are landmarks in this field. Ian has
always been fascinated by the orientation illusions reported by astronauts, and has done
experiments in parabolic flight. In the early 1990s, he accepted my challenge to help me write
the first NASA proposal for what has since become a series of continuing space flight
investigations on human visual orientation on the Shuttle and the International Space Station,
employing virtual reality technology in space for the first time. Both in the laboratory and in the
field, Ian’s discipline, intellect, curiosity, creativity, infectious scientific passion, and
adaptability to Tex-Mex food inspired everyone, including our astronauts. Some of the results
from Neurolab - our first flight - are included here. Our laboratories also continue to collaborate
in ground based research sponsored by the NASA National Space Biomedical Research Institute.
2. Human orientation problems in space flight.
Vision plays a critical role in maintaining spatial orientation in weightlessness. One of the most
striking things about entering 0-G is that if the observers are in a windowless cabin, usually no
one has any sensation of falling. Obviously “falling” sensations are visually and cognitively
mediated. If the observers make normal head movements, the visual surround seems quite
stable. Oscillopsia (apparent motion of the visual environment), so common among patients who
have inner ear disease, is only rarely reported in weightlessness. What can change – often in
dramatic fashion – is one’s perception of static orientation with respect to the cabin and the
environment beyond:
2.1 0-G Inversion Illusions. Ever since the second human orbital spaceflight by the late
Gherman Titov in 1961, crewmembers in both the US and Russian space programs have
described a bizarre sensation of feeling continuously inverted in 0-G, even though in a familiar
“visually upright” orientation in the cabin (Gazenko, 1964; Oman, et al, 1986). “The only way I
can describe it”, some say, “is that though I’m floating upright in the cabin in weightlessness,
both the spacecraft and I seem to somehow be flying upside down ”. Visual cues clearly play a
role in the strength of the illusion, but in contrast with visual reorientation illusions (Sect. 2.2),
inversion illusions are relatively persistent, and continue after eyes are closed. Some report the
illusion is stronger in the visually symmetrical mid-deck area of the Shuttle than when on the
flight deck, or in the asymmetrical Spacelab module. Inversion illusion is sometimes reversible
by belting or pulling yourself firmly into a seat, or looking at yourself in a mirror. The illusion is
quite common among shuttle crewmembers in the first minutes of weightlessness, continuing or
recurring for minutes to hours thereafter, but reports are rare after the second day in orbit. It is
almost universal in parabolic flight among blindfolded volunteers entering weightlessness for the
first time (Lackner, 1992). As detailed later, inversion illusion in 0-G has been attributed to the
combined effects of gravitational unloading of the inner ear otolith organs, elevation of viscera,
and to the sensations of facial fullness and nasal stuffiness caused by sitting with feet elevated
prior to launch, launch accelerations, and 0-G fluid shift.
Oman York Conference (2001 in press) 11/2/01 Page 3
Many astronauts are familiar with “aerobatic” inversion illusion, a sensation of inversion
resulting from the “eyeballs up” acceleration component involved in an aerobatic pushover or
inverted flight. Since the US Shuttle thrusts into orbit into an inverted attitude, and
crewmembers experience “eyeballs-in and up” acceleration, it is not surprising crewmembers
experience aerobatic inversion illusion during launch. Perhaps the aerobatic inversion illusion
due to the launch profile primes the onset of 0-G inversion illusion after entering weightlessness.
2.2 Visual Reorientation Illusions. Unlike
their predecessors in the Mercury, Gemini, and
Apollo programs, Skylab and Shuttle astronauts
no longer routinely worked in their seats.
Instead, their tasks frequently required them to
move around, and work in orientations relative
to the spacecraft interior, which were physically
impossible to practice in simulators beforehand.
Fundamental symmetries in the visual scene can
create an ambiguity in the perceived identity of
surrounding surfaces. When floating
horizontally or upside down, they discovered
that the spacecraft floor, ceiling, and walls
would frequently exchange identities: “You
know intellectually what is going on but
somehow whichever surface is seen beneath
your feet seems like a floor”; “surfaces parallel
to your body axis are walls”; “surfaces overhead
are ceilings”. (Figure 1). Interior architectural
asymmetries and familiar objects in fixed
locations provided important landmarks which
tended to prevent or reverse the illusion.
However, the human body is also a familiar
form, viewed on Earth primarily in a
gravitationally upright position. Astronauts
found that catching sight of another
crewmember floating inverted nearby would
sometimes make they themselves suddenly feel
upside down (Figure 2). The Earth can provide
a powerful “down” orienting stimulus
k. In crew debriefings, other examples
Figure 1. Crewmember with feet toward
Spacelab ceiling seems right side up. Note
canted “upper racks in the lower part of the
photo.
when viewed out a porthole or when on a spacewal
abound: Astronauts working inverted on the flight deck, photographing the Earth through the
overhead windows felt they were looking “down” through windows in the floor of a gondola.
Crewmembers working close to the canted upper racks in the Spacelab module were surprised to
look down and see the lower racks tilting outward beneath them. Astronauts in the nodes and
laboratory modules of the US portions of the International Space Station sometimes find it
difficult to distinguish walls from ceiling from floor, since the modules have a square cross
section, and interchangable rack systems. Crewmembers passing headfirst through the horizontal
Oman York Conference (2001 in press) 11/2/01 Page 4
tunnel connecting Spacelab with the Shuttle mid-deck sometimes feel as if they are ascending
inside a vertical tube, and encountering another crewmember coming the other way can make
them suddenly feel as if they are upside down, descending headfirst. Looking backwards at their
own feet makes them feel upright again.
After these illusions were
described by Skylab
crewmembers (Cooper, 1976)
and in more detail by the crew of
Spacelab-1, we decided to name
them “visual reorientation
illusions” (Oman, et al, 1984,
1986; Oman 1986), since they
differed from 0-G inversion
illusions in several important
respects: First, the sensation was
not necessarily of being “upside
down” – rather, the subjective
vertical was frequently beneath
your feet. Second, whereas
Inversion Illusions were difficult
Figure 2. Seeing a crewmember in an inverted position can make
to reverse and continued when
An observer himself feel “upside down”.
eyes were closed, VRIs were
easily reversed, and typically
depended on what you were looking at. Though VRIs usually occurred spontaneously, they
could be cognitively manipulated in much the same way one can reverse a figure/ground illusion,
or the perceived orientation of a Necker cube. “I can make whichever way I want to be down
become down” was the frequent comment. When one slowly rolls inside a spacecraft, the
moment of interchange of the subjective identity of the walls, ceilings, and floors is a
perceptually quite distinct event, just as is the reversal of the corners of a Necker cube, or a
figure-ground illusion. Lastly, most crewmembers experienced VRIs, and susceptibility
continued throughout even long duration Skylab and Mir missions, whereas 0-G inversion
illusions are rare after the first day or two in weightlessness. VRIs have also been described in
parabolic flight (Graybiel and Kellogg 1967; Lackner and Graybiel, 1983) though the distinction
between inversion and reorientation illusions was not made in the older literature. Astronauts
now sometimes refer to VRIs as “the downs”. Actually, it is possible to have a VRI right here
on Earth, as when you leave an underground subway station labyrinth, and upon seeing a
familiar visual landmark, realize that e.g. you are facing east, not west. On Earth, gravity
constrains our body orientation, and provides an omnipresent “down” cue, so we normally only
experience VRIs about a vertical axis. However, VRIs can be easily created about the
gravitational horizontal in a 1-G laboratory using real or virtual tumbling rooms (Howard and
Childerson, 1994; Oman and Skwersky, 1997)
2.3 Inversion Illusions, VRIs, and Space Sickness. There is relatively strong circumstantial and
scientific evidence (reviewed by Oman and Shubentsov, 1992) that head movements made about
Oman York Conference (2001 in press) 11/2/01 Page 5
any axis, particularly in pitch, are the dominant stimulus causing space sickness. However, it is
clear from crewmember reports that inversion illusions and VRIs – when they occur - often
increase nausea. Crewmembers experiencing Inversion Illusions are reportedly continually
aware of the sensory cue discrepancy. Apparently it is the onset of a VRI – and the sudden
change in perceived self-orientation without a concurrent change in semicircular canal or otolith
cue – which provides the nauseogenic stimulus. For example, one Shuttle pilot awoke, removed
the sleep shades from the flight deck windows, saw the Earth above instead of below where he
had previously seen it, and vomited immediately after. Other crewmembers described vomiting
attacks after seeing other crewmembers – or doffed space suits – floating inverted nearby, and
suddenly feeling tilted or uncertain about their orientation. One astronaut who was feeling
nauseous described “getting it over with” simply by deliberately cognitively inducing VRIs.
This causal relationship makes sense in terms of what we know about the role of vestibular
sensory conflict in motion sickness (Reason, 1978; Oman, 1982, 1990). Once we recognized
the etiologic role of VRIs in space sickness (Oman, et al, 1984, 1986; Oman, 1986), we
suggested that whenever anyone on board was suffering from space sickness, everyone – not just
the afflicted – should try to work “visually upright” in the cabin. This advice has since been
broadly accepted by Shuttle crews.
2.4 EVA Height Vertigo. Over the past
decade, there have been anecdotal reports
from several crewmembers that while
working inverted in the Shuttle payload
bay, or while standing in foot restraints on
the end of the Shuttle robot arm (Figure 3),
or hanging at the end of a pole used as a
mobility aid, they experienced a sudden
attack of height anxiety, and fear of falling
toward Earth somewhat resembling the
physiological height vertigo many people
experience on Earth when standing at the
edge of a cliff or the roof of a tall building.
Some report experience enhanced orbital
motion awareness, and a sensation of
falling “down”. The associated anxiety is
Figure 3. Spacewalking Shuttle crewmember standing
disturbing, or in some cases even
In foot restraints on the end of the Canadian robotic arm.
disabling, causing crewmembers to “hang
on for dear life”. A NASA astronaut
flying on Mir published a vivid account
(Linenger, 2000; see also Richards, et al,
2001). We do not yet have prospective or retrospective statistical data on the incidence of the
phenomenon. However height vertigo is clearly a potential problem which will become more
important during the ISS construction era, when many more EVAs are being made.
Oman York Conference (2001 in press) 11/2/01 Page 6
2.5 3D spatial memory and navigation difficulties. The US and Russian space program
gradually evolved to using larger vehicles with more complex three dimensional architectures.
For practical reasons, the local visual verticals in different modules are not universally coaligned.
Ground trainer modules are not always physically connected in the same way as they are in the
actual vehicle. Therefore, occupants say that they have difficulty visualizing the spatial
relationships between landmarks on the interiors of the two modules. They cannot point in the
direction of familiar interior landmarks in other modules the way they say they could when in
their homes on Earth. They often do not instinctively know which way to turn when moving
between modules through symmetrical multi-ported nodes. Shuttle crew visiting the Mir station
(Figure 4) often had difficulty finding their way back, without assistance from Mir
crewmembers, or arrows fashioned and positioned to help them (Richards, et al, 2001)
Comparable problems have not been described within the US Shuttle itself, probably because the
flight deck, mid-deck, and payload bay research modules have coaligned and less ambiguous
internal visual verticals. Maintaining spatial orientation during EVA activity on the outside of
the Mir and International Space Station was sometimes also difficult, particularly during the dark
half of each orbit, due to the lack of easily recognizable visual landmarks.
Figure 4. Russian Mir space station had four
research modules connected to a central node.
Visual verticals of some modules were not
coaligned.
Several operational crises which occurred in
1997 aboard the Russian MIR station
convinced crewmembers and human factors
specialists that the ability to make three
dimensional spatial judgements is important
in emergency situations and critical if an
emergency evacuation is necessary in
darkness, or when smoke obscures the cabin.
Twice when collisions with Progress
spacecraft were imminent, crewmembers
moved from module to module and window
to window, unsuccessfully trying to locate the
inbound spacecraft. Another emergency
required the crew to reorient the entire station
using thrusters on a docked Soyuz spacecraft.
Members of the crew in the MIR base block
module discovered they had great difficulty
mentally visualizing the orientation of
another crewmember in the differently
oriented Soyuz cockpit, and verbally relaying
the appropriate commands (Burrough, 1998).
Related difficulties are being encountered on
the new International Space Station. Egress
routes to Shuttle and Soyuz require turns in
potentially disorienting nodes. Emergency
egress is complicated by the limited capacity
of rescue vehicles, so different crewmembers are assigned different vehicles and egress routes.
One early station crew placed emergency “Exit” signs beside the node hatches, but subsequently
Oman York Conference (2001 in press) 11/2/01 Page 7
discovered that one the signs had been misplaced, probably as a result of a visual reorientation
illusion. Improved egress signs are in development, and “you are here” maps, inflight practice,
and preflight virtual reality based spatial memory training are under consideration.
3. A model for human visual orientation
Based on prior research on human visual orientation in 1-G (reviewed by Howard, 1982), and
synthesizing more recent theories and experiments of Mittelstaedt (1983, 1988), Young, et al
(1986), Oman (1986), Oman et al (1986), and Howard and Childerson (1993), the following
heuristic model for static orientation perception emerges:
3.1 Beginning with a 1-G Model:
On Earth in 1-G, the direction of the subjective vertical (SV) is the nonlinear sum of three
vectors:
G, the gravitational stimulus to the otoliths, cardiovascular, and kidney gravireceptors.
B, a net gravireceptor bias acting in the direction of the body’s major axis. The
magnitude and headward vs. footward direction is presumed to be an individual
characteristic.
V, the perceptual visual vertical, is
normally determined by:
F, “frame” (architectural symmetry)
visual cues, disambiguated by
P, “polarity” cues, associated with the
recognition of top/bottom of familiar
objects in view, and
M, an “idiotropic” tendency to perceive
the visual vertical as oriented along the
body axis in a footward direction.
Note that as is the convention in
engineering and physics, the G vector
defining the gravitational “vertical” is
depicted pointing “down”, as are the
Figure 5. Model for 1-G “Tilted Room” illusion
Oman York Conference (2001 in press) 11/2/01 Page 8
corresponding V, P, and M vectors. (Mittelstaedt has adopted the opposite convention). The
idiotropic vector is denoted “M” in recognition of Mittelstaedt’s many contributions (Young et
al, 1986).
The SV in complete darkness (sometimes called the postural vertical) is determined only by the
G and B vectors. The SV of gravitationally horizontal observers who have a headward
gravireceptor bias is tilted slightly in a headward direction, i.e. they report feeling tilted slightly
head down, and conversely. Measurement of the postural vertical provides a convenient way to
assess a person’s gravireceptor bias B – at least in one G.
The “idiotropic” tendency M affects all judgements of SV when any visual cues are present. The
idiotropic effect a usually stronger than gravireceptor bias, even when the latter is in a headward
direction. Hence the SV of a horizontally recumbent subject is deviated footward. When no F or
P cues are present, the resultant of M and B deviates the SV footward. Hence an observer
perceives a dimly lit gravitationally vertical line as rotated in the opposite direction to body tilt –
the well known Aubert illusion.
Figure 5 shows a horizontally recumbent observer viewing the interior of a tilted, barnlike room
in 1-G. The major and minor axes of symmetry of the visual environment are depicted with the
array of bidirectional vectors F. Since the room interior has a familiar shape, and readily
distinguishable ceiling (top) and floor (bottom), it is also said to possess visual polarity, depicted
by the vector P. The visual vertical V lies along one of the major the axes of symmetry in a
direction closest to P and M. Here V points in the direction of the true floor, so it is subjectively
perceived as a floor. The direction of the subjective vertical SV is determined by a nonlinear
interaction of the visual V and gravireceptor (G+B) vectors. How the vectors combine depends
on the orientation of the subject. For relatively small static tilts of the subject or the environment
as shown in the figure – up to a limit of perhaps 45 degrees – the SV lies in a direction
intermediate between V and (G+B).
However, if the subject is not in the
normal erect position, but instead
recumbent, supine or prone with respect
to gravity, and V aligns with M, the SV
can be “captured”by (i.e. align with) the
V and M vectors. Thus a supine subject
feels gravitationally upright if the
environment is tilted so P and V align
with the body axis M.
3.2 Extending the model to 0-G: How
the model applies in weightlessness is
shown in Figure 6. The physical
stimulus to the body’s gravireceptors G
is absent, but a headward or footward
bias B remains. As in 1-G, the
direction of the visual vertical V is
Figure 6. Model for 0-G Visual Reorientation
Illusion. Crewmember inverted in a Spacelab
module feels right side up.
Oman York Conference (2001 in press) 11/2/01 Page 9
determined by the interaction of environmental frame F and polarity P cues, and the idiotropic
vector M. Depending on the relative weighting the SV is captured by the visual vertical V or the
resultant of the idiotropic vector M and the gravireceptor bias vector B. Unlike the near-upright
1-G case, the SV never lies in an intermediate direction between V and (M+B). It is always
captured by one or the other. In
Figure 6, the observer is depicted
inside a Spacelab module, which
has canted overhead racks. The
structured environment provides
a strong set of symmetry cues F.
Here, the observer’s feet are
oriented toward the canted
ceiling, and the footward
idiotropic bias overcomes
relatively weak polarity cues
available from the visual scene.
The perceptual visual vertical and
the SV point toward the true
ceiling, which the observer
perceives as a subjective floor.
The observer experiences a visual
reorientation illusion.
It is important to understand that
frame and polarity cues are not
physical properties of the entire
Figure 7. Model for VRI when working close to a canted
visual environment. Both depend
Upper rack in Spacelab. on the observer’s viewpoint and
gaze direction . For example, Figure 7 shows
a crewmember working on equipment
mounted in the upper Spacelab racks.
Working close to the upper racks, the
dominant frame cue in the scene is aligned
with the upper rather than lower racks.
Written labels on rack mounted equipment
enhance the strength of downward polarity
cues. As a result, V is parallel to the plane of
the upper rack, which is perceived as a
subjective wall. Unless the subject has a
strong idiotropic bias M, the SV is also in the
plane of the upper rack. If the observer
momentarily looks “down” at the lower rack,
he is surprised that it seems to tilt outward at
the bottom.
Figure 8. Model for 0-G Inversion Illusion
Oman York Conference (2001 in press) 11/2/01 Page 10
Figure 8 illustrates the factors which likely contribute to a 0-G inversion illusion. This observer
is shown floating with his feet in the general direction of the true floor. The frame, polarity and
idiotropic cues F,P, and M align the visual vertical V toward the floor. Hence the true floor is
perceived as a floor, and the subjects report being “visually upright” in the cabin. However,
unlike the individuals depicted in previous figures, this person has an abnormally large headward
gravireceptor bias, so though visually upright with respect to the cabin, he feels that he and the
entire spacecraft are somehow upside down.
Figure 9. Model for EVA Height Vertigo
Figure 9 provides a plausible explanation for the onset of EVA height vertigo. In the left panel,
the crewmember is working “visually upright” in the payload bay of the Space Shuttle. The
Earth is perceived as being “above”. However, if the crewmember rolls inverted, and sees the
Earth beneath his feet, rather than feeling upside down, idiotropic M and Earth view polarity
cues reverse the direction of the visual and subjective verticals, as shown in the right panel.
Suddenly the crewmember perceives he is hanging by one hand beneath an inverted spacecraft.
4.0 Related Experiments
4.1 Gravireceptor Bias. Laboratory evidence for the existence of a gravireceptor bias comes
from the experiments of Mittelstaedt (1986), who asked observers lying on a tilting bed to set
themselves gravitationally horizontal in darkness. More than 40 normals and five previously
flown astronauts were tested. The tilt angle of the entire group averaged almost perfectly
horizontal, but there were consistent differences between individuals. As shown in Figure 10,
some tended to set the bed a few degrees head down, while others set it a few degrees head up.
Oman York Conference (2001 in press) 11/2/01
It was a personal characteristic which remained stable over periods of more than three y
Mittelstaedt hypothesized that those who set the
out a headward gravireceptor bias, and noted t
inversion illusion in orbital flight had head up bia
the origin of the bias, he conducted experiments on a short radius centrifug
nephrectomized patients (Mittelstaedt,
1996), he found evidence that the effect
was mediated by mechanoreceptors in the
s and large blood vessels of the
t remains to be verified how well 1-G
bed tests of individual gravireceptor
Also, B is a
nsory bias which could conceivably
kidney
abdomen.
I
tilting
Figure 10. Tilting bed test for 1-G gravireceptor
bias predict 0-G inversion illusion under
bias.
operational conditions.
multise
be influenced by 0-G and launch acceleration induced fluid shift, facial edema, and nasal
stuffiness not present in the 1-G tilting bed
tests. If so, gravireceptor bias measured in
1-G may be somewhat different than that
found in flight.
4.2 Visual Frame Effects. In their classic
“rod and frame” experiments, Witkin and
Asch (1948) asked erect observers in a
dark room to set a dimly lit pivoting rod to
the SV. The rod was surrounded by a
similarly lit square frame, which was tilted
28 degrees clockwise or counterclockwise
with respect to G. As depicted in
Figure11, the observer’s SV indications
consistently deviated in the direction of
frame rotation. There were consistent
differences between observers in the size
Page 11
ears.
bed slightly head up did so to effectively cancel
hat the two astronauts who had experienced
ses, whereas the other three did not. Pursuing
e where the observers
could adjust their position relative to the
axis of rotation until they felt subjectively
horizontal. Normal observers felt
horizontal when the rotation axis passed
through their upper chest. Presumably the
effect on tilt perception of the centrifugal
stimulus to the vestibular otoliths was being
balanced by centrifugal stimulation of
previously unknown gravireceptors located
on the other side of the axis of rotation. In
further tests on paraplegics and
Figure 11. Rod and Frame Test
Oman York Conference (2001 in press) 11/2/01 Page 12
of the effect, with group average being about 6 degrees. The effect diminished with larger frame
tilts, probably because the square was perceived as an upright diamond, so the diagonals became
the perceptually dominant axes. Ebenholtz (1977) later showed that larger frames induced
greater rod tilt than smaller ones, showing that field of view is important in producing a frame
effect. Singer (1970) and Howard and Childerson (1994) extended this result by having
gravitationally upright observers view the interior of an unfurnished cubic chamber. The SV was
consistently deviated towards the nearest axis of room symmetry, either the floor-ceiling-wall
directions, or the room diagonals.
4.3 Visual Polarity Effects. Howard (1982) noted that in daily life, there is a class of common
objects that we almost always encounter in a “upright” orientation with respect to gravity.
Examples include tables, chairs, rugs, doors, houses, trees, cars, or human figures. These
objects all have a readily identifiable “top” and “bottom”, with mass distributed approximately
equally on either side of an axis of symmetry, so they do not tip over. Howard refers to these as
“intrinsically polarized” objects. Their relative orientation of conveys information about the
direction of gravity, and can help disambiguate frame cues. Many other objects such as coins,
pencils, books, etc. which are not usually seen in a consistent gravitational orientation are
described as “non-polarized”.
In the context of orientation in weightlessness, it is important to note that large surfaces,
including those which extend beyond the immediate field of view, establish the major planes of
visual space, but if their visual identity is ambiguous, they can provide only frame cues. We
believe that in weightlessness the perceptual floor/ceiling/wall ambiguity of such surfaces is
resolved by the relative orientation of the surface with respect to the body axis, or polarized
visual details on the surface itself.
To experimentally measure object
polarity, Hu, Howard and
Palmisano (1999) had observers
lying supine on a an elevated bed
(Figure 12), look upward into a
wide mirror, angled at 45 degrees
so they saw a left-right reversed
view of the laboratory beyond the
head of the bed. If the scene was
a blank wall, observers perceived
it as a ceiling. However, when
intrinsically polarized objects
were placed in view, the
Figure 12. Mirror bed apparatus of Hu, et al (used with
observers perceived their heads
permission)
as upright, and their bodies tilted
by an amount which varied
depending on the characteristics of the objects in the scene. The extent of perceived body tilt
was used as a measure of visual polarity. Polarized objects placed in the background appeared
Oman York Conference (2001 in press) 11/2/01 Page 13
more potent than in the foreground. It was also confirmed that non-polarized objects can inherit
a form of “extrinsic” polarity if they appear to be lying on or hanging from other objects.
A second type of “extrinsic” polarity derives from the conventional location of certain types of
objects. For example, doors and simple window and picture frames are often up-down
symmetrical. However their placement relative to adjacent surfaces provides extrinsic polarity
cues for surfaces in a vertical plane. We do not expect to see a door in the middle of a wall, or a
picture frame positioned close to a floor. It makes sense to think that object polarity depends
little on the relative orientation of the object and observer. We must only recognize “what” type
of object it is. Relative orientation is probably more important for distinguishing details that
allow an observer to distinguish “which” specific member of a class an object is.
4.4 Interaction between Gravity, Polarity, Frame, and Idiotropic Cues. The “rules” describing
how G, F, P, and M cues in various directions are combined under 1-G conditions have been
defined in experiments where observers have been viewed the interior of tilted furnished rooms.
The interiors were fitted with anchored tables, desks, bookshelves, and other props etc. so as to
provide strong frame and polarity cues. Probably for practical reasons, most of the testing has
been done with the observers and rooms tilted less than 30 degrees from the gravitational vertical
(Kleint, 1936; Asch and Witkin, 1948; Singer, et al, 1970). As in the Rod and Frame
experiments, the indicated subjective vertical represents a compromise between the gravitational
and frame/polarity directions. Howard and Childerson (1994) tested at larger room tilt angles,
and found that the SV was deviated toward the floor-ceiling-wall closest to being beneath their
feet, but not to the diagonals (as in their frame experiments described in Sect. 4.2 above). The
subjects were not asked whether the subjective identities of the floor-wall-ceiling surfaces
exchanged as the room rotated into various positions, but in retrospect, and after trying it
ourselves, Ian and I are almost certain they did, and thus experienced VRIs analogous to those of
astronauts. Subsequently, Howard and Hu (2000) also tested at the 90 and 180 degree extremes
of body tilt. We knew from earlier experiments (e.g. Young, Oman and Dichgans, 1975) that
pitch and roll angular self-motion illusions (vection) was enhanced when the observer’s head and
body were supine or inverted. But we were still surprised to discover that when Howard and
Hu’s observers were gravitationally supine or inverted, and the room polarity vector was aligned
with their body axis M vector, a substantial fraction felt gravitationally upright in the motionless
room ! It was as if gravireceptor information was being discounted when the head-body axis was
not in the familiar gravitationally upright position. The subjective vertical seemed to be closely
aligned with the coaligned idiotropic, visual polarity, and visual frame axes. This sort “capture”
was reminiscent of what we think happens to the astronauts. Not all subjects felt this, of course.
Some still felt oriented with respect to gravity, and others said their perceptions seemed to switch
back and forth in a confusing way between the two rival interpretations. It was also amusing
that if gravitationally supine but subjectively upright observers extended their arms
gravitationally upward, the arms felt oddly levitated, as if floating. It felt different than
extending your arms while lying supine in bed at home in a gravitationally upright visual
environment. Ian refers to this special sensation as a “levitation” illusion. Howard, Jenkin and
Hu (2000) also showed that the incidence of “levitation” illusion increases as a function of age.
We cannot be sure whether the latter is due to increased experience with polarity cues as one
ages, senescent loss of vestibular receptor sensitivity, or both.
O Page 14
4.5 eightlessness. Many astronauts
have asked us “isn’t it strang htlessness, even though
dropped objects don’t fall whether
t , everyone maintains an
e anchor for our hierarchically
org s are – the latter is sometimes
called a “spatial framework”. s are, look and reach
for thing
relative orientation. stem of
animals on Earth (O’Keefe 1976; Taube et al, 1990) believe that the human sense of place and
direction is neurally Taube showed that prominent
visual landmarks can reorient our sense of direction within this horiz
orientation of this plane is anchored by
monitored rat head direction cells in parabolic flig
behavi
cont
or walls of the test chamber.
allocentric reference frames sometimes – but not alway
was walking
weig
These animal ex
allocentric reference direction at the neural level, represented by
model.
identity
di
can cause the orientation of the horiz
individual, “down” is either along
6).
the observer ex
associated with the local visual vertical V, but with an unseen outside coordinate frame, and
man York Conference (2001 in press) 11/2/01
Animal and Human Visual Orientation Experiments in W
e that we still have a vertical in weig
?” Certainly, but since an astronaut’s job requires knowing
hey are facing forward or aft, port or starboard in the spacecraft
xocentric (allocentric) reference frame. This frame is the
anized set of knowedge and visual memories for where thing
The framework lets us remember where thing
s in the correct direction, and mentally visualize unseen parts of the vehicle in correct
Based on recordings from place and direction cells in the limbic sy
coded in a gravitationally horizontal plane.
ontal plane. Normally, the
gravity. We (Taube, et al, 1999, 2000) recently
ht, and Knierim, et al (2000) studied place cell
or in orbital flight. Both experiments confirmed that place and direction cells usually
inue to maintain allocentric place and directional coding when the animals walk on the floor
However in both experiments, there was evidence that the
s - reoriented onto the surface the animal
on. Apparently humans are not the only animals who experience VRIs in
htlessness.
periments strongly support the notion that the human CNS also maintains an
the SV direction in the present
It makes sense to think that the CNS uses this SV direction to determine the perceptual
of ambiguous nonpolarized surfaces in the visual surround. However, since the SV
rection is not “anchored” by gravity, idiotropic and gravireceptor bias and visual polarity cues
ontal reference plane to suddenly shift. Depending on the
the body axis, or perpendicular to the subjective floor (Figure
However, if gravireceptor bias is strongly headward, in conflict with the visual vertical V,
periences a 0-G Inversion Illusion (Figure 8) by assuming that the SV is no longer
describes himself as right side up in
an upside down vehicle.
In 1998 we had the opportunity to
quantify how frame and polarity
cues affected the SV in four
astronauts on the STS-90 Neurolab
mission (Oman, et al, 2000). For
practical reasons, we could not use
real tilted visual environments, so
instead our observers wore a wide
field of view (65 deg. x 48 deg.),
color stereo head mounted display
Figure 13. Neurolab crewmember wearing head
Mounted display and spring harness.
Oman York Conference (2001 in press) 11/2/01 Page 15
(Figure 13) and viewed a sequence of virtual spacecraft interior scenes (Figure 14), presented at
random angles with respect to their body axis. Subjects indicated the SV using a joystick
controlled pointer. Responses were categorized as to whether they were aligned within 5 degrees
of one of the scene visual axes, the body axis or in between. We defined a metric which gave us
a measure of average visual vs. idiotropic dominance across all angles of scene tilt. We tested
the subjects preflight and postflight in both a gravitationally upright and supine position.
Inflight, we tested them on the third or fourth day of the mission both free floating and while
“standing” in spring harness that pulled them down to the deck with an 70 pound force. As we
expected, we usually saw “in between” responses only in the 1G conditions. Inflight, responses
aligned with either the body axis or one of the scene axes. Based on results of previous and
concurrent 0-G linear- and circular-vection experiments (Young, et al, 1996; Oman et al, 2000),
which showed increased sensitivity to moving visual scenes, we expected that our observers
might also be more reliant on the orientation of frame in polarity cues in motionless visual
scenes. One observer who was moderately visually independent on the ground became more
visually dependent in flight, and then recovered postflight, after a short period of carry over. He
responded to the scene polarity manipulation inflight. But the other three observers – two of
whom were strongly “idiotropic” and one of whom was strongly “visual” showed little overall
change during or after the flight. The “down” cues from the spring harness did reduce the visual
category responses of the two visual observers. None of these observers showed any signs of
“inversion illusion” during these flight day 4 tests, although one reported a brief inversion
illusion in darkness while a subject in another experiment. Obviously these results are only
preliminary. Ultimately we cannot be sure that subjects respond exactly the same way to our
virtual environments as they would if we could use real ones. But our results do confirm the
notion - suggested by Young et al (1986) and Reschke, et al (1994) based on astronaut debriefs -
Figure 14. Stereogram of polarized visual scene used in Neurolab visual orientation experiments.
that crewmembers differ markedly in terms of whether they adopt a “visual” or “idiotropic”
reference frame in making subjective vertical judgements. We expect to have the opportunity to
test more observers over a longer flight duration on International Space Station missions starting
in about two years.
Oman York Conference (2001 in press) 11/2/01 Page 16
4.6 EVA Height Vertigo. Height vertigo, experienced by many people when standing on top
of a high structure, is generally seen as a normal physiological aversive response to a potentially
dangerous situation. Symptoms include subjective instability of posture and locomotion,
coupled with a fear or sensation of falling, and autonomic symptoms. Brandt, et al (1980) found
the intensity of symptoms was greatest when the subject was standing, intermediate when sitting
and least when lying. It was strong when there were no stationary objects in front of the subject
within 15-20 meters. They noted that when a standing observer looks out over a distant vista, the
subtle visual cues resulting from small translations of the body’s center of mass fall below visual
threshold. The observer must depend on other vestibular and proprioceptive sources of
information to be sure his center of gravity does not slip forward of his point of support. If the
subject increases postural reflex gains in response to this uncertainty, his postural sway
amplitude may actually increase, increasing his anxiety further. Of course height vertigo is not
limited to situations in which subjects stand erect. The training director of a major New England
area telephone company has estimated that fully one third of lineman trainees drop out due to
height vertigo experienced while learning to climb telephone poles (personal communication).
Height workers generally say that habituation usually occurs after repeated, graded exposures.
It makes sense to think that EVA height vertigo is triggered by visual reorientation illusions
resulting from seeing the Earth “below”, as described in Section 3, and Figure 9. If subjects feel
they are “standing” on the end of the Shuttle robot arm looking down at Earth, the lack of visual
cues from nearby Shuttle-stationary objects in response to body movement may seem disturbing.
Based on this interpretation obvious EVA height vertigo countermeasures include immediately
rotating body to face the spacecraft, and if possible working “right side up” relative to the
spacecraft with the Earth nadir is in the upper visual vield. Use body and hand restraints in
addition to foot restraints may be helpful. Preflight practice with these techniques or even
graded preflight habituation of the susceptible is possible, but the use of virtual reality techniques
may be required since using conventional underwater EVA training techniques, the pool walls
nearby are readily visible .
4.7 3D spatial memory and navigation difficulties. Given that the interior architectures of space
station modules and nodes are so symmetrical, and VRIs happen often, is not surprising
crewmembers occasionally have difficulty maintaining a exocentric reference frame veridically
aligned with the vehicle. However there is a second problem which relates to the way that we
establish local spatial frameworks, and the difficulty we apparently have in vehicles like the Mir
station or ISS when we have to turn the spatial frameworks – originally learned in 1-G simulators
- over in our minds, connect them together, and make spatial judgements. It is not so easy.
Humans appear to choose salient spatial reference points to define a “spatial framework” and use
this to remember the location of other objects and places in hierarchical fashion (Sadalla, et al,
1980; McNamara, 1986, Franklin and Tversky, 1990), often employing their body axes to help
establish referent directions. Observers can use mental imagery to change viewpoint location
and direction. Creem, et al (in press) recently found that observers can more easily rotate
memories of previously seen external object arrays about their body axis – perhaps because we
have do it in everyday life – though the relative orientation of the gravity vector was
unimportant. We recently studied how observers establish a spatial framework inside a cubic
virtual room and recognize targets after the room had been rotated 90 or 180 degrees about any
of the three axes, not just the body axis (Oman, et al, submitted). Observers had to memorize the
Oman York Conference (2001 in press) 11/2/01 Page 17
relative directions of objects at the center of each wall, and correctly deduce the direction of an
unseen target object after the objects located ahead and below were shown as a relative
orientation cue. As in Creem et al’s study, performance had little to do with the relative
direction of gravity. Those who performed best also performed significantly better on traditional
card and cube paper –and-pencil tests of mental rotation ability. Most observers could do the 3D
task robustly within 60 trials, but many said they memorized the cube in a particular reference
orientation, and employed rules (e.g. remembering opposite pairs, and/or learning the three
objects in a specific corner) to assist themselves in determining relative target directions. Taken
together, these studies imply that astronauts should anticipate difficulty in situations where they
have to mentally rotate the spatial framework of their current module or adjacent modules in
order to make spatial judgements, and even greater difficulty making spatial judgements between
modules, if the spatial frameworks must be mentally rotated from the orientation learned on the
ground in 1-G trainers in order to connect the frameworks together. Further experiments on this
question are currently underway in our laboratory. Potential inflight countermeasures for 3D
spatial memory and navigation difficulties now under consideration include route and emergency
egress path signs; the use of easily remembered icons and colored surfaces to establish spatial
reference landmarks and directions in a station rather than module-centric coordinate system;
“you-are-here” maps with the major spatial reference landmarks on the interior of each module
clearly shown; inflight egress practice sessions; and preflight training using virtual reality
techniques so that crewmembers learn how to establish a consistent hierarchical spatial
framework for the entire assembly of modules and nodes.
4.8 Conclusion. There is still a great deal that we do not understand about human visual
orientation, both on Earth and in weightlessness. Our current models are useful in parsing and
understanding the different types of 0-G illusions, but the models can’t yet be used to make
quantitiative predictions for individual subjects, since they are largely heuristic and incomplete.
For example, we need to better understand the effects of fluid shift and otolith unweighting on
the gravireceptor bias terms in our models, and have reliable ways of predicting or measuring
their magnitude and time course in 0-G. The orientation model presented in this paper is a
simple one, and does not include the effects of surface contact forces, which can have a major
effect when present. We also know that visual and vestibular angular velocity cues influence the
SV, and in certain situations can cause static illusions such as “aviator’s leans”, but these effects
are omitted from the current model. Why does susceptibility to “levitation” illusion gradually
increase with age on Earth ? The stability of the Aubert illusion in individuals suggests
idiotropic bias is relatively constant in 1-G, but does it change after months of living in 0-G, in
an environment where a “floor” is no longer consistently beneath us ? Can we develop models
for the way humans represent 3D spatial frameworks, and validate them ? After living in space
for many months, will humans develop a more robust ability to establish 3D spatial frameworks,
and turn them over in our minds ? My hope is that continued scientific research in
weightlessness aboard the space station and its successors will ultimately help provide answers
to these questions.
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