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Outline: Software Design
Goals
History of software design ideas
Design principles
Design methods
Life belt or leg iron? (Budgen)
Copyright
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Nancy Leveson, Sept. 1999
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A Little History ...
At first, struggling with programming languages, small programs,
math algorithms.
Worried about giving instructions to machine (efficiency)
"Think like a computer"
Found that life cycle costs depend far more on how well
communicates with people than how fast it runs.
Separated the two and more emphasis began on
How to write software to communicate algorithms and
structure to humans
How to structure design process itself.
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Copyright Nancy Leveson, Sept. 1999
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Structured Programming
Goal: mastering complexity
Dijkstra, Hoare, Wirth:
Construction of correct programs requires that programs
be intellectually manageable
Key to intellectual manageability is the structure of the
program itself.
Disciplined use of a few program building blocks facilitates
correctness arguments.
Copyright
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Nancy Leveson, Sept. 1999
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Structured Programming (2)
Restricted control structures
Levels of abstraction
Stepwise refinement
Program families
Abstract data types
System structure:
Programming-in-the-large vs. programming-in-the-small
Modularization
Minimizing connectivity
Copyright Nancy Leveson, Sept. 1999
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Restricting Control Structures
Dijkstra: 3 main mental tools
Enumerative reasoning
Mathematical induction
Abstraction (e.g., variable, procedure, data type)
1.
Restrict programs to constructs that allow us to use
these mental aids.
Sequencing and alternation (enumeration)
Iteration and recursion (induction)
Procedures, macros, and programmer-defined data types
SESX
Small procedures
2. Make program structure fit problem structure.
Copyright Nancy Leveson, Sept. 1999
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Levels of Abstraction
1968: Dijkstra paper on his experiences with T.H.E.
Multiprograming system
Designed using "levels of abstraction"
System design described in layers
Higher levels could use services of lower levels
Lower levels could not access higher levels
Lowest level implemented first
Provided a "virtual machine" for implementation of next level
Process continued until highest level completed.
A "bottom up" technique
Copyright Nancy Leveson, Sept. 1999
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Stepwise Refinement
Wirth (1971): "Divide and conquer"
A top-down technique for decomposing a system from
preliminary design specification of functionality into more
elementary levels.
Program construction consists of sequence of refinement steps.
Use a notation natural to problem as long as possible.
Refine function and data in parallel.
Each refinement step implies design decisions. Should be
made explicit.
Copyright Nancy Leveson, Sept. 1999
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Copyright Nancy Leveson, Sept. 1999
Prime Number Program
begin var table p;
fill table p with first 1000 prime numbers
print table p
end
Assumes type "table" and two operators
Design decisions made:
All primes developed before any printed
Always want first 1000 primes
Decisions not made:
Representation of table
Method of calculating primes
Print format
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Program Families
Copyright
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Nancy Leveson, Sept. 1999
Basic premise: Software will inevitably exist in many versions
Different services for slightly different markets
Different hardware or software platforms
Different resource tradeoffs (speed vs. space)
Different external events and devices
Bug fixes
Think of development as a tree rather than a line
Never modify a completed program
Always begin with one of intermediate forms
Continue from that point making design decisions
Order of decisions important in how far have to back up.
Make early decisions only those that can be shared by
all family members
Put off decisions as long as possible.
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Abstract Data Types
Copyright Nancy Leveson, Sept. 1999
Defines a class of objects completely characterized by
operations available on those objects.
Really just programmer-defined data type
Built-in types work same way
Allows extending the type system
Pascal, Clu, Alphard, Ada
Want language to protect from foolish uses of types
(strong typing or automatic type conversion)
Criteria:
1. Data type definition must include definitions of all
operations applicable to objects of the type.
2. User of ADT need not know how objects of type
are represented in storage
3. User of ADT may manipulate objects only through
defined operations and not by direct manipulation
of storage representation.
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System Structure
Copyright
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Nancy Leveson, Sept. 1999
DeRemer and Kron (1976):
Structuring a large set of modules to form a system is an
essentially distinct and different intellectual activity from
that of constructing the individual modules (programming
in the large, MILs)
Activity of producing detailed designs and implementations
is programming in the small.
Modularization
Want to minimize, order, and make explicit the connections
between modules.
Combining modularity with hierarchical abstraction turned
out to be a very powerful combination (part-whole and
refinement abstractions)
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Copyright Nancy Leveson, Sept. 1999
Module Specification
Started to distinguish between design and "packaging"
Design is process of partitioning a problem and its solution
into significant pieces.
Packaging is process of clustering pieces of a problem
solution into computer load modules that run within system
time and space constraints without unduly compromising
integrity of original design.
Optimization should only be considered in packaging and
care should be taken to preserve design structure.
Reuse
Assumed hundreds of reusable building-block modules
could be abstracted and added to program libraries.
Why didn’t happen?
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Copyright Nancy Leveson, Sept. 1999
Stepwise Refinement vs. Module Specification
SR: Intermediate steps are programs that are complete except
for implementation of certain operators and operands.
MS: Intermediate stages are not programs. Instead they are
specifications of externally visible collective behavior of
program groups called modules.
Similarities
Precise representation of intermediate stages in program
design.
Postponement of decisions: Important decisions postponed
until late stages or confined to well-delineated subset of
code.
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Stepwise Refinement vs. Module Specification (2)
Differences
Decision Making
SR: Decision-making order critical. May have to backtrack
more than really want. Sequencing decisions made
early because intermediate reps are programs.
MS: May be easier to reverse decisions without repeating
so much work. Sequencing decisions made last.
Effort
SR: Less work than either classical approach (because
keeps complexity in control) or MS.
MS: Significant amount of extra effort because only works
if external characteristics of each module sufficiently
well specified that code can be written without looking
at implementation of other modules. In return, get
independent development potential.
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Copyright Nancy Leveson, Sept. 1999
Minimizing Connectivity
Yourdan; Constantine and Myers
Cohesion: relationship between functions a module provides
Coupling: relationship between modules, intermodule
connections
Intermodule Friction
Smaller modules tend to be interfaced by "larger surfaces"
Replacement of module with large interface causes
friction, requiring rewrites in other modules.
Uses relationship
Primary goal: locality of visibility
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Minimizing Connectivity (2)
Advantages of reducing connectivity (coupling)
Independent development (decisions made locally, do not
interfere with correctness of other modules).
Correctness proofs easier to derive
Potential reusability increased.
Reduction in maintenance costs (less likely changes will
propagate to other modules)
Comprehensibility (can understand module independent of
environment in which used).
Some studies show less error-prone.
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