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Copyright Nancy Leveson, Sept. 1999
A Model of Team Development
Stage 1: Forming
Stage 2: Storming
Stage 3: Norming
Stage 4: Performing
Frequently an iterative process, phases often overlap
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Stage 1: Forming
Team members begin to discover what behaviors are
acceptable.
Usually highly unstructured environment
Attempt to identify tasks, how to accomplish them
Decisions on what information is needed
Hesitant participation
Test behavioral assumptions, how to handle each other
Intellectualizing
Complaints about organizational issues
Suspicions, fear, anxiety about new situation
Minimal work accomplished
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Stage 2: Storming
Some members become overzealous or hostile as a way
to express individuality, resist group formation.
Often infighting, defensiveness, competition
Often establish unrealistic goals
Often disunity, tension, jealousy over others roles
Polarization of team members
Concerns over excessive work
Establish pecking order
Recognize the extent of task requirements, often
emotional responses from team.
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Copyright Nancy Leveson, Sept. 1999
Stage 3: Norming
Members accept team, team norms, their own roles,
each others idiosyncracies.
Attempts to patch up previously conflicting relationships.
Team leader attempts to take charge.
Anxieties about task outcome and products.
Confusion over team priorities, usually temporary
Excessive meetings
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Nancy Leveson, Sept. 1999
Stage 3: Norming (2)
Distrust and blaming by some; higher level of sharing
and confiding by others.
Jockeying for position
Stress reactions.
Sense of team spirit and common goals emerge.
Moderate work accomplished.
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Stage 4: Performing
Members experience insight into personal and
interpersonal processes.
Constructive self-change occurs.
Great deal of work accomplished.
Team becomes capable of diagnosing and
solving problems.
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Stress and Programmers
Fujigaki:
Found high levels of stress among Japanese programmers
Blamed on current tendency to manage programmers with
techniques from manufacturing industry:
"The software process is not the manufacturing process.
The time management system that developed in
manufacturing should not be applied to the software
process without modificaions.
Suggests that the software process is a learning and
communication process. Management’s role is to
facilitate this learning and communication.
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Copyright Nancy Leveson, Sept. 1999
Stress and Programmers (2)
Furuyama, Arai, Iio:
Measured effects of stress.
Programmers working under stress make far more mistakes
37% of mistakes would have been avoided "by appropriate
scheduling and placing no stress on the developers."
Design particularly vulnerable to stress-caused errors.
Found 42% of all design faults directly attributable to
programmer stress.
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Stress and Programmers
Zawacki: conducted studies on programmers 1979-1993
Compared with rest of society, programmers had high
need to succeed, low need to socialize with other people.
Alarming drop in job satisfaction from 1979 to 1993.
Need management better prepared to deal with changing
needs of programmers in the 90’s:
Find ways to improve motivation of programmers.
Improve feedback between managers and programmers.
Add more people to mix with higher social needs (to
match more team-oriented, user-focused approaches
of the 90s).
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Copyright Nancy Leveson, Sept. 1999
Extroversion (E) and Introversion (I)
E: Other people is source of energy
Sociability charges batteries
Finds breadth more appealing
Multiplicity of relationships
I: Private spaces both mentally and physically
Being alone charges batteries
Likes to work alone or small group
Finds depth more appealing
Limited relationships
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Intuition (N) and Sensation (S)
(Differences place widest gulf between people)
N: Innovative, likes metaphor, futurist
Head may seem to be in the clouds, but able to
take very complex ideas and see them as a whole.
Usually entrepreneurial, ingenious
S: Wants facts and data, believes in experience
Usually observant about details
Realistic, practical, down-to-earth
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Thinking (T) and Feeling (F)
T:
F:
Usually prefer impersonal choice when making decisions
Objective, principles, follow laws and policies
Usually hides feelings; may be thought of as cold or
unemotional (not necessarily true, just able to cover up)
Personal basis and experience used when making decisions
Subjective, extenuating circumstances
Persuasive, social values
Often expressive of emotions
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Judging (J) and Perceiving (P)
J: Choose closure over keeping options open
May experience a sense of urgency pending a decision
Establishes deadlines and takes them seriously
Strong work ethic; plans ahead, decisive,
"get the show on the road"
P: Likes to gather more data, decisions frequently left pending
Likes to adapt as they go, keep life open
Don’t think deadlines should be hard
Takes a "wait and see" and "something will turn up" attitude
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Metzger: Managing Programming People, 1987
(Prentice-Hall)
A team made up of individuals, each with own personal goals.
Project management task is to make team out of individuals
whereby individual goals reconciled into one goal for project
as whole.
Important to identify project goals at early stage and
communicate them to project members.
Ought to know what is expected of them.
If uncertainty, will determine their own goals.
Diverging goals may lead to severe problems.
Debra Tannen: You Just Don’t Understand
Differences between male and female communication styles
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