Computer English
Chapter 13 Computer Graphics
Chapter 13 Computer Graphics
计算机专业英语 13-2
Key points:
concept of computer graphics
Difficult points:
Applications of computer
graphics
Chapter 13 Computer Graphics
计算机专业英语 13-3
Requirements:
1,Concept of computer graphics
2,Applications of computer graphics.
3,Example of analogue device and digital
device
4掌握 求职英语的写法
Chapter 13 Computer Graphics
计算机专业英语 13-4
New Words & Expressions:
via 经, 通过 conversation n,会话, 交谈
adage n,谚语, 格言 pervade 蔓延, 遍及, 扩大
diverse a,不同的 encompass v.包括, 包含
adopt v,采用, 采纳 image n,图像
classify vt.分类 simulation n.模拟, 仿真
span v.横越, 跨越 orthographic projections 八面图形投影法
perspective a,透视的 Renaissance n,文艺复兴
plot v,绘图, 划分 intractable a.难解决的
13.1 Introduction To Computer Graphics
Abbreviations:
CRT(Cathode-ray tube) 阴极射线管
Chapter 13 Computer Graphics
计算机专业英语 13-5
The use of computer graphics pervades many diverse fields,
Applications range from the production of charts and graphs,to the
generation of realistic images for television and motion pictures to the
interactive design of mechanical parts [1],To encompass all these uses,
we can adopt a simple definition:
计算机图形学的应用扩展到了许多不同领域, 应用的范围从表和图形
的产生, 到用于电视和动画片的真实图像的生成, 到机械零件的交互
式设计 。 我们采用一个简单的定义来概括所有这些应用:
Computer graphics is concerned with all aspects of using a computer
to generate images.
“计算机图形学主要研究采用计算机生成图像的所有方面 。,
13.1 Introduction To Computer Graphics
Chapter 13 Computer Graphics
计算机专业英语 13-6
We can classify applications of computer graphics into four main areas:
· Display of information
· Design
· Simulation
· User interfaces
我们可以把计算机图形学的应用分作四个主要方面:
·信息显示
·设计
·模拟
·用户界面
13.1 Introduction To Computer Graphics
Chapter 13 Computer Graphics
计算机专业英语 13-7
13.1.1 Display of information
Graphics has always been associated with the display of information,
Examples of the use of orthographic projections to display floorplans of
buildings can be found on 4000-year-old Babylonian stone tablets,
13.1.1 信息显示
图形总是和信息显示相联系的 。 4000年以前在巴比伦发现了在石桌上用
八面图形投影法去表现建筑平面设计图的例子 。
Medical imaging uses computer graphics in a number of exciting ways.
医学图像也运用计算机图形学解决了大量难题 。
13.1 Introduction To Computer Graphics
Chapter 13 Computer Graphics
计算机专业英语 13-8
13.1.2 Design
Professions such as engineering and architecture are concerned with
design,Although their applications vary,most designers face similar
difficulties and use similar methodologies,One of the principal
characteristics of most design problems is the lack of a unique solution.
Hence,the designer will examine a potential design and then will
modify it,possibly many times,in an attempt to achieve a better
solution,Computer graphics has become an indispensable element in
this iterative process.
工程和建筑的专业人员关心设计, 尽管他们的应用不同, 但大多数设
计者面对相似的困难, 采用了类似的方法 。 大多数设计问题的基本特
点之一是缺少唯一的解决方案, 因此, 设计者可能需要多次检查原来
的设计, 修改它, 以获得一个更好的解决方案 。 在这个重复的过程中,
计算机图形学已变成一个不可缺少的部分 。
13.1 Introduction To Computer Graphics
Chapter 13 Computer Graphics
计算机专业英语 13-9
13.1.3 Simulation
Some of the most impressive and familiar uses of computer graphics can be
classified as simulations,Video games demonstrate both the visual appeal of
computer graphics and our ability to generate complex imagery in real time.
The insides of an arcade game reveal state-of-the-art hardware and software.
Computer-generated images are also the heart of flight simulators,which have
become the standard method for training pilots,The savings in dollars and lives
realized from use of these simulators has been enormous,The computer-
generated images we see on television and in movies have advanced to the point
that they are almost indistinguishable from real-world images.
13.1.3 模拟
最为人所知的计算机图形学应用可归为模拟类 。 视频游戏展示了计算机图
形学的视觉魅力和我们实时生成复杂图像的能力 。 走廊游戏的内容揭示了当前
软件和硬件的技术发展水平 。 计算机生成的图像是飞行模拟器的核心, 已经成
为训练飞行员的标准方法, 这种模拟训练大大节省了人力物力 。 我们在电视和
电影中看到的计算机生成的图像已经达到了和真实图像几乎无法区分的地步 。
13.1 Introduction To Computer Graphics
Chapter 13 Computer Graphics
计算机专业英语 13-10
13.1.4 User Interfaces
The interface between the human and the computer has been radically altered
by the use of computer graphics,Consider the electronic office,The figures in
this book were produced through just such an interface,A secretary sits at a
workstation,rather than at a desk equipped with a typewriter,This user has a
pointing device,such as a mouse,that allows him to communicate with the
workstation,The display consists of a number of icons that represent the
various operations the secretary can perform,For example,there might be an
icon of a mailbox that,if pointed to and clicked on,causes any electronic-mail
messages to appear on the screen.
计算机图形学的应用已经根本改变了人和计算机之间的界面 。 讨论一下电子
办公室, 本书的图是由这样的界面产生的, 秘书坐在工作站前, 而不是备有
打字机的办公桌前, 这一用户有一个指示设备 (如鼠标 )实现他和工作站之间
的交互 。 显示由许多图符组成, 代表秘书可进行的各种操作, 例如, 有一个
邮箱图符, 如果指向并点击它, 屏幕上将会显示电子邮件信息,
13.1 Introduction To Computer Graphics
Chapter 13 Computer Graphics
计算机专业英语 13-11
New Words & Expressions:
video monitor 视频监视器 solid-state 固态 (使用电晶体不用真空管 )的
predominant支配的 raster-scan display 光栅扫描显示器
frame buffer 帧缓冲器 intensity n,强度
pixel (or pel) n,像素 resolution n,分辨率
bitmap n,位图 random-scandisplay 随机扫描显示器
vector 矢量, 向量 hard-copy device 硬拷贝设备
pen plotter 笔式绘图仪 flat-panel displays 平板显示器
rugged 粗糙的, 要求不高的
13.2 Video Display Devices
Abbreviations,
CRT( cathode-ray-tube) 阴极射线管
DVST( Direct-View Storage Tube) 直视存储管
Chapter 13 Computer Graphics
计算机专业英语 13-12
13.2 Video Display Devices
Raster-Scan Displays
The most common type of graphics monitor employing a CRT is the
raster-scan display,based on television technology [1],In a raster-scan
system,the electron beam is swept across the screen,one row at a time
from top to bottom,As the electron beam moves across each row,the beam
intensity is turned on and off to create a pattern of illuminated spots.
光栅 扫描显示器
使用 CRT的普通图形监视器是基于电视技术的光栅扫描显示器 。 在光栅扫
描系统中, 电子束横向扫描屏幕, 一次一行, 从顶到底依次进行 。 当电
子束沿横向逐行移动时, 电子束的强度不断变化, 从而建立亮点的可显
示模式 。
Chapter 13 Computer Graphics
计算机专业英语 13-13
13.2 Video Display Devices
Raster-Scan Displays
Picture definition is stored in a memory area called the refresh buffer or
frame buffer,This memory area holds the intensity values for all the
screen points,Stored intensity values are then retrieved from the frame
buffer and, painted” on the screen one row (scan line) at a time,Each
screen point is referred to as a pixel or pel (shortened forms of picture
element),The capability of a raster-scan system to store intensity
information for each screen point makes it well suited for the realistic
display of scenes containing subtle shading and color patterns,Home
television sets and printers are examples of other systems using raster-scan
methods.
图形定义保存在称为刷新缓冲器或帧缓冲器的存储器中 。 该存储器保存
一组对应屏幕所有点的强度值 。 然后再从刷新缓冲器取出存储的强度值,
并在屏幕上逐行 ( 扫描行 ) 画出 。 每个屏幕点作为一个像素 。 光栅扫描
系统对于屏幕每一点都有存储强度信息的能力, 从而使之较好地适用于
包含细微阴影和彩色模式的场景的逼真显示 。 家用电视和打印机是另一
类使用光栅扫描方式的例子 。
Chapter 13 Computer Graphics
计算机专业英语 13-14
13.2 Video Display Devices
Random-Scan Displays
When operated as a random-scan display unit,a CRT has the electron
beam directed only to the parts of the screen where a picture is to be
drawn,Random-scan monitors draw a picture one line at a time and for
this reason are also referred to as a vector displays( or stroke-writing or
calligraphic displays), The component lines of a picture can be drawn
and refreshed by a random-scan system in any specified order,A pen
plotter operates in a similar way and is an example of a random-scan,
hard-copy device.
随机扫描显示器
当使用随机扫描显示器时, CRT的电子束只在屏幕的图形部分移动 。 随机
扫描显示器一次只绘制图形中的一条线, 因此也称为向量显示器 ( 或笔
划显示器, 或笔迹显示器 ) 。 图形的组成线条由随机扫描系统按任意指
定的顺序绘制并刷新 。 笔式绘图仪也以类似的方式工作, 它是随机扫描,
硬拷贝设备的一个例子 。
Chapter 13 Computer Graphics
计算机专业英语 13-15
13.2 Video Display Devices
Direct-View Storage Tubes
An alternative method for maintaining a screen image is to store the
picture information inside the CRT instead of refreshing the screen,A
direct-view storage tube (DVST) stores the picture information as a
charge distribution just behind the phosphor-coated screen [3],Two
electron guns are used in a DVST,One,the primary gun,is used to
store the picture pattern; the second,the flood gun,maintains the
picture display.
直视存储管
保持屏幕图形的另一种方法是把图形信息存储在 CRT内, 而不再是刷
新屏幕 。 直视存储管 (DVST)通过紧贴在屏幕荧光层后的电荷分布来存
储图形信息 。 DVST使用两支电子枪 。 一支是基本枪, 用来存储图形图
案;另一支是泛流枪, 用来保持图形显示 。
Chapter 13 Computer Graphics
计算机专业英语 13-16
13.2 Video Display Devices
Flat-Panel Displays
The term flat-panel display refers to a class of video devices that have reduced
volume,weight,and power requirements compared to a CRT,A significant
feature of flat-panel displays is that they are thinner than CRTs,and we can
hang them on walls or wear them on our wrists,Since we can even write on
some flat-panel displays,they will soon be available as pocket notepads.
Current uses for flat-panel displays include small TV monitors,calculators,
pocket video games,laptop computers,armrest viewing of movies on airlines,
as advertisement boards in elevators,and as graphics displays in applications
requiring rugged,portable monitors.
平板显示器
平板显示器代表一类能比 CRT减少体积, 减轻重量并节省功耗的视频设备 。 平
板显示器的一个有意义的特性是比 CRT要薄, 可把它们挂在墙上或戴在手腕上 。
因为有些平板显示器上甚至可以书写, 不久它们即可作为袖珍式笔记本 。 平
板显示器目前的应用包括小型 TV监视器, 计算器, 袖珍式视频游戏机, 折叠
式计算机, 航空座椅上的电影屏幕, 电梯内的告示牌, 以及在要求不高的便
携式监视器的应用场合中, 作为图形显示器 。
Chapter 13 Computer Graphics
计算机专业英语 13-17
13.3 Output Primitives
New Words & Expressions
output primitives 输出图元 analog device模拟设备
vector n,矢量 pen plotter 笔式绘图仪
random-scandisplay随机扫描显示器 endpoint n,端点
horizontal a.水平的 vertical a.垂直的
deflection n.偏转, 偏差 voltage n,电压, 伏特数
digital device 数字设备 high-resolution 高分辨率的
Chapter 13 Computer Graphics
计算机专业英语 13-18
13.3 Output Primitives
Typically,graphics programming packages provide functions to describe
a scene in terms of these basic geometric structures,referred to as output
primitives,and to group sets of output primitives into more complex
structures [1],Each output primitive is specified with input coordinate data
and other information about the way that the object is to be displayed.
Points and straight-line segments are the simplest geometric components of
pictures,Additional output primitives that can be used to construct a
picture include circles and other conic sections,quadric surfaces,spline
curves and surfaces,polygon color areas,and character strings.
通常, 图形编程软件包提供了一些功能来描述场景, 这些功能使用了称
为输出图元的基本几何结构并将输出图元组合成更复杂的结构 。 每个输
出图元是由输入的坐标数据和有关物体显示的一些信息来指定 。 点和直
线是最简单的几何成分, 其它可以用来构造图形的输出图元有:圆及其
它圆锥曲线, 二次曲面, 样条曲线和曲面, 多边形填色区域以及字符串
等 。
Chapter 13 Computer Graphics
计算机专业英语 13-19
13.3 Output Primitives
Points and Lines
Point plotting is accomplished by converting a single
coordinate position furnished by an application program into
appropriate operations for the output device in use,With a CRT
monitor,for example,the electron beam is turned on to
illuminate the screen phosphor at the selected location,How
the electron beam is positioned depends on the display
technology.
点和线
通过将应用程序提供的单个坐标位置转换成输出设备的相应操作, 可以
进行点的绘制 。 例如, 对于 CRT监视器, 则是打开电子束, 从而在选中的
位置上照亮屏幕的荧光层 。 电子束的定位方法取决于显示技术 。
Chapter 13 Computer Graphics
计算机专业英语 13-20
13.3 Output Primitives
Points and Lines
Line drawing is accomplished by calculating intermediate positions along
the line path between two specified endpoint positions,An output device is
then directed to fill in these positions between the endpoints,For analog
devices,such as a vector pen plotter or a random-scan display,a straight
line can be drawn smoothly from one endpoint to the other,Linearly
varying horizontal and vertical deflection voltages are generated that are
proportional to the required changes in the x and y directions to produce
the smooth line.
通过计算沿线路径上两指定端点间的中心位置, 可以绘制一条线段, 输
出设备则按指令在端点间的这些位置直接填充 。 对于笔式绘图仪或随机
扫描显示器这类模拟设备, 可以从一个端点至另一端点绘制光滑线段 。
这是根据 x方向和 y方向需要修改的实际量, 线性地改变水平和垂直偏转
电压而实现的 。
Chapter 13 Computer Graphics
计算机专业英语 13-21
13.3 Output Primitives
Points and Lines
To load a specified color into the frame buffer at a position corresponding to
column x along scan line y,we will assume we have available a low-level
procedure of the form
setPixel (x,y)
为了将对应于扫描线 y,列 x的位置上指定的颜色装入帧缓冲器, 我们假设
有如下形式的低层程序,setPixel (x,y)
We sometimes will also want to be able to retrieve the current frame-buffer
intensity setting for a specied location,We accomplish this with the low-level
functon
GetPixel (x,y)
有时, 我们也要求能提取某个特定位置的当前帧缓冲器的强度设置, 可以
使用下列低层函数来完成,getPixel (x,y)
Chapter 13 Computer Graphics
计算机专业英语 13-22
13.3 Output Primitives
FILL-AREAFUNCTIONS
We display a filled polygon in PHIGS and GKS with the function
fillArea (n,wcVertices)
The displayed polygon area is bounded by a series of n straight line segments
connecting the set of vertex positions specified in wcVertices,These packages
do not provide fill functions for objects with curved boundaries.
区域填充函数
在 PHIGS和 GKS中, 利用下列函数显示填充的多边形:
fillArea (n,wcVertices)
显示的多边形区域, 由一系列在 wcVertices中指定的顶点连接起来的 n条直
线段包围 。 这些软件包没有提供曲线边界对象的填充功能 。
Chapter 13 Computer Graphics
计算机专业英语 13-23
New Words & Expressions:
animation n,动画 imply v,暗指, 暗示
visual a,视觉的 scene n,场景, 情景
translation n,平移 rotation n,旋转
variation n,变化 transparency n,透明性
surface texture 表面纹理 automobile n.〈 主美 〉 汽车
engine n,引擎 orientation n.方向, 方位, 定位
focal length 焦距 lighting effect n,光照效果
illumination n.照明 rendering n,着色, 绘画
storyboard n,剧本 layout n,布置, 版面安排
key-frame 关键帧 in-between frames n,插值帧
frame-by-frame a,逐帧的 consecutively adv,连续地, 连贯的
13.4 Computer Animation
Chapter 13 Computer Graphics
计算机专业英语 13-24
13.4 Computer Animation
Some typical applications of computer-generated animation are
entertainment (motion pictures and cartoons),advertising,scientific and
engineering studies,and training and education,Although we tend to think of
animation as implying object motions,the term computer animation
generally refers to any time sequence of visual changes in a scene,In addition
to changing object position with translations or rotations,a computer-
generated animation could display time variations in object size,color,
transparency,or surface texture.
计算机生成动画的代表性应用有娱乐 ( 电影和卡通片 ), 广告, 科学和工
程研究以及培训和教学 。 尽管我们在考虑动画时暗指对象的移动, 但术语
,计算机动画, 通常指场景中任何随时间而发生的视觉变化 。 除了通过平
移, 旋转来改变对象的位置外, 计算机生成的动画还可以随时间进展而改
变对象大小, 颜色, 透明性和表面纹理等 。
Chapter 13 Computer Graphics
计算机专业英语 13-25
13.4 Computer Animation
Design ofAnimation Sequences
In general,a sequence is designed with the following steps:
· Storyboard layout
· Object definitions
· Key-frame specifications
· Generation of in-between frames
动画序列的设计
通常, 一个动画序列按照以下几步进行设计:
故事情节拆分
对象定义
关键帧描述
插值帧的生成
Chapter 13 Computer Graphics
计算机专业英语 13-26
13.4 Computer Animation
Design ofAnimation Sequences
The storyboard is an outline of the action,It defines the motion
sequence as a set of basic events that are to take place,Depending on
the type of animation to be produced,the storyboard could consist of
a set of rough sketches or it could be a list of the basic ideas for the
motion.
剧本是动作的轮廓 。 它将动画序列定义为一组要发生的基本事件 。
依赖于要生成的动画类型, 剧本可能包含 一组粗略的草图 或 运动的
一系列基本思路 。
Chapter 13 Computer Graphics
计算机专业英语 13-27
13.4 Computer Animation
Design ofAnimation Sequences
A key frame is a detailed drawing of the scene at a certain time in the
animation sequence,Within each key frame,each object is
positioned according to the time for that frame,Some key frames are
chosen at extreme positions in the action; others are spaced so that
the time interval between key frames is not too great,More key
frames are specified for intricate motions than for simple,slowly
varying motions.
一个 关键帧 是动画序列中特定时刻的一个场景的详细图示 。 在每一
个关键帧中, 每一个对象的位置依赖于该帧的时刻 。 选择某些关键
帧作为行为的极端位置 。 另一些则以不太大的时间间隔进行安排 。
对于复杂的运动, 要比简单的缓慢变化运动安排更多的关键帧 。
Chapter 13 Computer Graphics
计算机专业英语 13-28
13.4 Computer Animation
In-betweens are the intermediate frames between the key frames,The number
of in-betweens needed is determined by the media to be used to display the
animation,Film requires 24 frames per second,and graphics terminals are
refreshed at the rate of 30 to 60 frames per second,Typically,time intervals
for the motion are set up so that there are from three to five in-betweens for
each pair of key frames,Depending on the speed specified for the motion,
some key frames can be duplicated,For a 1-minute film sequence with no
duplication,we would need 1440 frames,With five in-betweens for each pair
of key frames,we would need 288 key frames,If the motion is not too
complicated,we could space the key frames a little farther apart.
插值帧 是关键帧之间过渡的帧 。 插值帧的数量取决于用来显示动画的介质 。
电影胶片要求每秒 24帧, 而图形终端按每秒 30到 60帧来刷新 。 一般情况下,
运动的时间间隔设定为每一对关键帧之间有 3~5个插值帧 。 依赖于为运动指
定的速度, 有些关键帧可重复使用 。 一分钟没有重复的电影胶片需要 1440帧 。
如果每两个关键帧之间有 5个插值帧, 则需要 288幅关键帧 。 如果运动并不是
很复杂, 我们可以将关键帧安排得稀一点 。
Chapter 13 Computer Graphics
计算机专业英语 13-29
13.4 Computer Animation
General Computer-Animation Functions
Some steps in the development of an animation sequence are well suited to
computer solution,These include object manipulations and rendering,camera
motions,and the generation of in-betweens,Animation packages,such as
Wave-front,for example,provide special functions for designing the
animation and processing individual objects.
Another typical function simulates camera movements,Standard motions are
zooming,panning,and tilting,Finally,given the specification for the key
frames,the in-betweens can be automatically generated.
通用计算机动画功能
开发动画序列中的某几步工作很适合计算机进行处理 。 其中包括对象管理和
绘制, 照相机运动和生成插值帧 。 动画软件包, 如 Wavefront,提供了设计
动画和处理单个对象的专门功能 。
另一种典型功能 是模拟照相机的运动, 标准的运动有 拉镜头, 摇镜头和倾斜 。
最后, 给出对关键帧的描述, 然后自动生成插值帧 。
Chapter 13 Computer Graphics
计算机专业英语 13-30
一, 个人简历
个人简历 ( resume / curriculum vitae) 是升学, 求职过程中
的重要文件 。 英文个人简历的格式比较固定, 一般应包括 个人
信息, 联系地址, 求职愿望, 学历, 工作经历, 证明人 等部分,
也可以根据具体情况, 适当增加有关条目 。 内容的安排要求清
晰易读, 层次分明, 学历和工作经历一般可从最近开始, 逐渐
向后追述 。 从语言方面来看, 个人简历多以 名词词组 为主, 也
可以使用 动词词组, 但是要求结构整齐对称 。
以下是某位学生的个人简历, 他申请的工作职位是某计算机公
司的售后服务技术员 。 一般来说, 他还需另外撰写一份求职信,
介绍一下本人的基本情况, 特长及对该公司业务的熟悉程度,
同时重申个人的工作愿望, 并提出面试请求 。
求职英语简介
Chapter 13 Computer Graphics
计算机专业英语 13-31
一, 个人简历
Resume
Personal details
Name,Li Jian
Age,20
Date of Birth,May 21,1981
Marital Status,single
Address,36 Yanshan Street,Jinan,Shandong 250014,P,R,China
Tel,0531-8937777
E-mail,lijian@hotmail.com
Position applied for After-sale Service Technician
求职英语简介
Chapter 13 Computer Graphics
计算机专业英语 13-32
一, 个人简历
Education:
September 1995 to present
Shandong Institute of Electronic Technology,
Major in Applied Computing with special interest in
networking & website implementation.
Courses taken,C Programming,Software Engineering,
Visual Foxpro,Microsfot Office,Data Structures in C,
English for Computing,Computer Networks,
Internet Application,etc.
September 1992 to July 1995
Jinan No.14 Middle School,Jinan,Shandong.
Monitor of class,outstanding in math & physics.
求职英语简介
Chapter 13 Computer Graphics
计算机专业英语 13-33
一, 个人简历
Work experience:
Summer 1998 Company,ABC Computer Corp.
Post,Sales Promotion
Responsibility,organizing product exhibition tours &
market survey.
Summer 1997 Company,Hope Co.,Ltd
Post,System Integration
Responsibility,assembling PCs according to customer
requirements; fixing hardware problems; on-the-spot installation & testing.
Summer,1996 Company,Eastsoft Co.,Ltd
Post,Reception
Responsibility,understanding customer needs; explaining Eastsoft
products & services; highlighting Eastsoft after-sale service.
求职英语简介
Chapter 13 Computer Graphics
计算机专业英语 13-34
一, 个人简历
Honors Top Prize in Homepage Design Contest,1998.
Other information Fluent in English with a TOEFL score of 590.
References Mr,Liu Xinhua Ms,Wang Ying
Sales Manager Manager of Customer Relations
ABC Computer Corp,Eastsoft Co.,Ltd
38 Heping Street 135 Wenhua Avenue
Jinan,Shandong,250014 Jinan,Shandong 250014
P,R,China P,R,China
求职英语简介
Chapter 13 Computer Graphics
计算机专业英语 13-35
二, 求职申请信
一般来讲, 求职信主要应包括以下几项内容,
(1) 点明你所要申请的工作职位;
(2) 说明你从何得知这份工作的信息 ( 如从同事朋友处或从报纸的招聘广告
等 ) ;
(3) 引起招聘者对简历中相关内容的注意;
(4) 说明你是此项工作的最佳人选 。
前两项通常在信函的第一段中开门见山加以说明 。 后两项是申请信的主要内
容, 放在第二段 。 本段表达成功与否起着很重要的作用, 对求职者的能力和
个性也是一种检验 。 在写作时, 应指出你的简历中与工作特别相关的内容,
以引起招聘者的注意和兴趣 。 在求职信的收尾段中, 应说明联络方式并表达
希望得到面试的机会 。
求职英语简介
Chapter 13 Computer Graphics
计算机专业英语 13-36
二, 求职申请信 ( 求职范例 -谋求证券经纪人之职 )
Gentlemen:
Your advertisement for stockbrokers in,China Daily” of May 2 has interested me very much,I feel
I can fit one of the vacancies you have.
I am twenty-two years of age and female,I will graduate in July,My specialty at college is none
other than securities business,I have gained some practical experience in brokerage in recent years
acting as a part-time broker for Beijing Commodities Futures Exchange,At college,I have
participated in a lot of activities both at the collegiate level and the departmental level,I have
attended a large number of symposia and conferences on the business of stockbroking,I am young
and energetic and maintain good interpersonal relations,I mention these because I know my line off
work is a demanding one and I am willing to show that I can face up to any challenge placed before
me.
Should this application meet with your favorable consideration,I will do my utmost to satisfy the
confidence you may repose in me,I am looking forward to hearing from you as soon as possible.
Faithfully yours,Jing Jimei
Enclose,(1) My resume
(2) My academic record
(3) Two recent photos
求职英语简介
Chapter 13 Computer Graphics
计算机专业英语 13-37
二, 求职申请信 ( 求职范例 -谋求证券经纪人之职 )
本人对贵公司五月二日在, 中国日报, 上招聘证券经纪人的广告极感兴趣 。 我认
为本人可以填补贵公司其中一个空缺的职位 。
我现年 22岁, 女性, 即将于 7月份毕业 。 我在大学所学专业正是证券交易 。 近两年
来, 我为北京商品期货交易所当兼职经纪人, 从中获得了一些经纪方面的实际经
验 。 我在学校参加了许多活动, 既有学校级的, 也有高一级的 。 我还参加了不少
以股票买卖为专题的研讨会和会议 。 本人精力充沛, 而且有良好的人际关系 。 我
之所以提及这些是因为我知道这种工作是要求很严的工作, 但是我愿意面对出现
在我面前的任何挑战 。
贵公司如对我的申请惠予考虑, 本人将竭诚工作, 以不负贵公司之愿望 。 期望你
们尽早回复 。
附件,(1) 个人简历
(2) 成绩单
(3) 两张近照
求职英语简介
Chapter 13 Computer Graphics
Chapter 13 Computer Graphics
计算机专业英语 13-2
Key points:
concept of computer graphics
Difficult points:
Applications of computer
graphics
Chapter 13 Computer Graphics
计算机专业英语 13-3
Requirements:
1,Concept of computer graphics
2,Applications of computer graphics.
3,Example of analogue device and digital
device
4掌握 求职英语的写法
Chapter 13 Computer Graphics
计算机专业英语 13-4
New Words & Expressions:
via 经, 通过 conversation n,会话, 交谈
adage n,谚语, 格言 pervade 蔓延, 遍及, 扩大
diverse a,不同的 encompass v.包括, 包含
adopt v,采用, 采纳 image n,图像
classify vt.分类 simulation n.模拟, 仿真
span v.横越, 跨越 orthographic projections 八面图形投影法
perspective a,透视的 Renaissance n,文艺复兴
plot v,绘图, 划分 intractable a.难解决的
13.1 Introduction To Computer Graphics
Abbreviations:
CRT(Cathode-ray tube) 阴极射线管
Chapter 13 Computer Graphics
计算机专业英语 13-5
The use of computer graphics pervades many diverse fields,
Applications range from the production of charts and graphs,to the
generation of realistic images for television and motion pictures to the
interactive design of mechanical parts [1],To encompass all these uses,
we can adopt a simple definition:
计算机图形学的应用扩展到了许多不同领域, 应用的范围从表和图形
的产生, 到用于电视和动画片的真实图像的生成, 到机械零件的交互
式设计 。 我们采用一个简单的定义来概括所有这些应用:
Computer graphics is concerned with all aspects of using a computer
to generate images.
“计算机图形学主要研究采用计算机生成图像的所有方面 。,
13.1 Introduction To Computer Graphics
Chapter 13 Computer Graphics
计算机专业英语 13-6
We can classify applications of computer graphics into four main areas:
· Display of information
· Design
· Simulation
· User interfaces
我们可以把计算机图形学的应用分作四个主要方面:
·信息显示
·设计
·模拟
·用户界面
13.1 Introduction To Computer Graphics
Chapter 13 Computer Graphics
计算机专业英语 13-7
13.1.1 Display of information
Graphics has always been associated with the display of information,
Examples of the use of orthographic projections to display floorplans of
buildings can be found on 4000-year-old Babylonian stone tablets,
13.1.1 信息显示
图形总是和信息显示相联系的 。 4000年以前在巴比伦发现了在石桌上用
八面图形投影法去表现建筑平面设计图的例子 。
Medical imaging uses computer graphics in a number of exciting ways.
医学图像也运用计算机图形学解决了大量难题 。
13.1 Introduction To Computer Graphics
Chapter 13 Computer Graphics
计算机专业英语 13-8
13.1.2 Design
Professions such as engineering and architecture are concerned with
design,Although their applications vary,most designers face similar
difficulties and use similar methodologies,One of the principal
characteristics of most design problems is the lack of a unique solution.
Hence,the designer will examine a potential design and then will
modify it,possibly many times,in an attempt to achieve a better
solution,Computer graphics has become an indispensable element in
this iterative process.
工程和建筑的专业人员关心设计, 尽管他们的应用不同, 但大多数设
计者面对相似的困难, 采用了类似的方法 。 大多数设计问题的基本特
点之一是缺少唯一的解决方案, 因此, 设计者可能需要多次检查原来
的设计, 修改它, 以获得一个更好的解决方案 。 在这个重复的过程中,
计算机图形学已变成一个不可缺少的部分 。
13.1 Introduction To Computer Graphics
Chapter 13 Computer Graphics
计算机专业英语 13-9
13.1.3 Simulation
Some of the most impressive and familiar uses of computer graphics can be
classified as simulations,Video games demonstrate both the visual appeal of
computer graphics and our ability to generate complex imagery in real time.
The insides of an arcade game reveal state-of-the-art hardware and software.
Computer-generated images are also the heart of flight simulators,which have
become the standard method for training pilots,The savings in dollars and lives
realized from use of these simulators has been enormous,The computer-
generated images we see on television and in movies have advanced to the point
that they are almost indistinguishable from real-world images.
13.1.3 模拟
最为人所知的计算机图形学应用可归为模拟类 。 视频游戏展示了计算机图
形学的视觉魅力和我们实时生成复杂图像的能力 。 走廊游戏的内容揭示了当前
软件和硬件的技术发展水平 。 计算机生成的图像是飞行模拟器的核心, 已经成
为训练飞行员的标准方法, 这种模拟训练大大节省了人力物力 。 我们在电视和
电影中看到的计算机生成的图像已经达到了和真实图像几乎无法区分的地步 。
13.1 Introduction To Computer Graphics
Chapter 13 Computer Graphics
计算机专业英语 13-10
13.1.4 User Interfaces
The interface between the human and the computer has been radically altered
by the use of computer graphics,Consider the electronic office,The figures in
this book were produced through just such an interface,A secretary sits at a
workstation,rather than at a desk equipped with a typewriter,This user has a
pointing device,such as a mouse,that allows him to communicate with the
workstation,The display consists of a number of icons that represent the
various operations the secretary can perform,For example,there might be an
icon of a mailbox that,if pointed to and clicked on,causes any electronic-mail
messages to appear on the screen.
计算机图形学的应用已经根本改变了人和计算机之间的界面 。 讨论一下电子
办公室, 本书的图是由这样的界面产生的, 秘书坐在工作站前, 而不是备有
打字机的办公桌前, 这一用户有一个指示设备 (如鼠标 )实现他和工作站之间
的交互 。 显示由许多图符组成, 代表秘书可进行的各种操作, 例如, 有一个
邮箱图符, 如果指向并点击它, 屏幕上将会显示电子邮件信息,
13.1 Introduction To Computer Graphics
Chapter 13 Computer Graphics
计算机专业英语 13-11
New Words & Expressions:
video monitor 视频监视器 solid-state 固态 (使用电晶体不用真空管 )的
predominant支配的 raster-scan display 光栅扫描显示器
frame buffer 帧缓冲器 intensity n,强度
pixel (or pel) n,像素 resolution n,分辨率
bitmap n,位图 random-scandisplay 随机扫描显示器
vector 矢量, 向量 hard-copy device 硬拷贝设备
pen plotter 笔式绘图仪 flat-panel displays 平板显示器
rugged 粗糙的, 要求不高的
13.2 Video Display Devices
Abbreviations,
CRT( cathode-ray-tube) 阴极射线管
DVST( Direct-View Storage Tube) 直视存储管
Chapter 13 Computer Graphics
计算机专业英语 13-12
13.2 Video Display Devices
Raster-Scan Displays
The most common type of graphics monitor employing a CRT is the
raster-scan display,based on television technology [1],In a raster-scan
system,the electron beam is swept across the screen,one row at a time
from top to bottom,As the electron beam moves across each row,the beam
intensity is turned on and off to create a pattern of illuminated spots.
光栅 扫描显示器
使用 CRT的普通图形监视器是基于电视技术的光栅扫描显示器 。 在光栅扫
描系统中, 电子束横向扫描屏幕, 一次一行, 从顶到底依次进行 。 当电
子束沿横向逐行移动时, 电子束的强度不断变化, 从而建立亮点的可显
示模式 。
Chapter 13 Computer Graphics
计算机专业英语 13-13
13.2 Video Display Devices
Raster-Scan Displays
Picture definition is stored in a memory area called the refresh buffer or
frame buffer,This memory area holds the intensity values for all the
screen points,Stored intensity values are then retrieved from the frame
buffer and, painted” on the screen one row (scan line) at a time,Each
screen point is referred to as a pixel or pel (shortened forms of picture
element),The capability of a raster-scan system to store intensity
information for each screen point makes it well suited for the realistic
display of scenes containing subtle shading and color patterns,Home
television sets and printers are examples of other systems using raster-scan
methods.
图形定义保存在称为刷新缓冲器或帧缓冲器的存储器中 。 该存储器保存
一组对应屏幕所有点的强度值 。 然后再从刷新缓冲器取出存储的强度值,
并在屏幕上逐行 ( 扫描行 ) 画出 。 每个屏幕点作为一个像素 。 光栅扫描
系统对于屏幕每一点都有存储强度信息的能力, 从而使之较好地适用于
包含细微阴影和彩色模式的场景的逼真显示 。 家用电视和打印机是另一
类使用光栅扫描方式的例子 。
Chapter 13 Computer Graphics
计算机专业英语 13-14
13.2 Video Display Devices
Random-Scan Displays
When operated as a random-scan display unit,a CRT has the electron
beam directed only to the parts of the screen where a picture is to be
drawn,Random-scan monitors draw a picture one line at a time and for
this reason are also referred to as a vector displays( or stroke-writing or
calligraphic displays), The component lines of a picture can be drawn
and refreshed by a random-scan system in any specified order,A pen
plotter operates in a similar way and is an example of a random-scan,
hard-copy device.
随机扫描显示器
当使用随机扫描显示器时, CRT的电子束只在屏幕的图形部分移动 。 随机
扫描显示器一次只绘制图形中的一条线, 因此也称为向量显示器 ( 或笔
划显示器, 或笔迹显示器 ) 。 图形的组成线条由随机扫描系统按任意指
定的顺序绘制并刷新 。 笔式绘图仪也以类似的方式工作, 它是随机扫描,
硬拷贝设备的一个例子 。
Chapter 13 Computer Graphics
计算机专业英语 13-15
13.2 Video Display Devices
Direct-View Storage Tubes
An alternative method for maintaining a screen image is to store the
picture information inside the CRT instead of refreshing the screen,A
direct-view storage tube (DVST) stores the picture information as a
charge distribution just behind the phosphor-coated screen [3],Two
electron guns are used in a DVST,One,the primary gun,is used to
store the picture pattern; the second,the flood gun,maintains the
picture display.
直视存储管
保持屏幕图形的另一种方法是把图形信息存储在 CRT内, 而不再是刷
新屏幕 。 直视存储管 (DVST)通过紧贴在屏幕荧光层后的电荷分布来存
储图形信息 。 DVST使用两支电子枪 。 一支是基本枪, 用来存储图形图
案;另一支是泛流枪, 用来保持图形显示 。
Chapter 13 Computer Graphics
计算机专业英语 13-16
13.2 Video Display Devices
Flat-Panel Displays
The term flat-panel display refers to a class of video devices that have reduced
volume,weight,and power requirements compared to a CRT,A significant
feature of flat-panel displays is that they are thinner than CRTs,and we can
hang them on walls or wear them on our wrists,Since we can even write on
some flat-panel displays,they will soon be available as pocket notepads.
Current uses for flat-panel displays include small TV monitors,calculators,
pocket video games,laptop computers,armrest viewing of movies on airlines,
as advertisement boards in elevators,and as graphics displays in applications
requiring rugged,portable monitors.
平板显示器
平板显示器代表一类能比 CRT减少体积, 减轻重量并节省功耗的视频设备 。 平
板显示器的一个有意义的特性是比 CRT要薄, 可把它们挂在墙上或戴在手腕上 。
因为有些平板显示器上甚至可以书写, 不久它们即可作为袖珍式笔记本 。 平
板显示器目前的应用包括小型 TV监视器, 计算器, 袖珍式视频游戏机, 折叠
式计算机, 航空座椅上的电影屏幕, 电梯内的告示牌, 以及在要求不高的便
携式监视器的应用场合中, 作为图形显示器 。
Chapter 13 Computer Graphics
计算机专业英语 13-17
13.3 Output Primitives
New Words & Expressions
output primitives 输出图元 analog device模拟设备
vector n,矢量 pen plotter 笔式绘图仪
random-scandisplay随机扫描显示器 endpoint n,端点
horizontal a.水平的 vertical a.垂直的
deflection n.偏转, 偏差 voltage n,电压, 伏特数
digital device 数字设备 high-resolution 高分辨率的
Chapter 13 Computer Graphics
计算机专业英语 13-18
13.3 Output Primitives
Typically,graphics programming packages provide functions to describe
a scene in terms of these basic geometric structures,referred to as output
primitives,and to group sets of output primitives into more complex
structures [1],Each output primitive is specified with input coordinate data
and other information about the way that the object is to be displayed.
Points and straight-line segments are the simplest geometric components of
pictures,Additional output primitives that can be used to construct a
picture include circles and other conic sections,quadric surfaces,spline
curves and surfaces,polygon color areas,and character strings.
通常, 图形编程软件包提供了一些功能来描述场景, 这些功能使用了称
为输出图元的基本几何结构并将输出图元组合成更复杂的结构 。 每个输
出图元是由输入的坐标数据和有关物体显示的一些信息来指定 。 点和直
线是最简单的几何成分, 其它可以用来构造图形的输出图元有:圆及其
它圆锥曲线, 二次曲面, 样条曲线和曲面, 多边形填色区域以及字符串
等 。
Chapter 13 Computer Graphics
计算机专业英语 13-19
13.3 Output Primitives
Points and Lines
Point plotting is accomplished by converting a single
coordinate position furnished by an application program into
appropriate operations for the output device in use,With a CRT
monitor,for example,the electron beam is turned on to
illuminate the screen phosphor at the selected location,How
the electron beam is positioned depends on the display
technology.
点和线
通过将应用程序提供的单个坐标位置转换成输出设备的相应操作, 可以
进行点的绘制 。 例如, 对于 CRT监视器, 则是打开电子束, 从而在选中的
位置上照亮屏幕的荧光层 。 电子束的定位方法取决于显示技术 。
Chapter 13 Computer Graphics
计算机专业英语 13-20
13.3 Output Primitives
Points and Lines
Line drawing is accomplished by calculating intermediate positions along
the line path between two specified endpoint positions,An output device is
then directed to fill in these positions between the endpoints,For analog
devices,such as a vector pen plotter or a random-scan display,a straight
line can be drawn smoothly from one endpoint to the other,Linearly
varying horizontal and vertical deflection voltages are generated that are
proportional to the required changes in the x and y directions to produce
the smooth line.
通过计算沿线路径上两指定端点间的中心位置, 可以绘制一条线段, 输
出设备则按指令在端点间的这些位置直接填充 。 对于笔式绘图仪或随机
扫描显示器这类模拟设备, 可以从一个端点至另一端点绘制光滑线段 。
这是根据 x方向和 y方向需要修改的实际量, 线性地改变水平和垂直偏转
电压而实现的 。
Chapter 13 Computer Graphics
计算机专业英语 13-21
13.3 Output Primitives
Points and Lines
To load a specified color into the frame buffer at a position corresponding to
column x along scan line y,we will assume we have available a low-level
procedure of the form
setPixel (x,y)
为了将对应于扫描线 y,列 x的位置上指定的颜色装入帧缓冲器, 我们假设
有如下形式的低层程序,setPixel (x,y)
We sometimes will also want to be able to retrieve the current frame-buffer
intensity setting for a specied location,We accomplish this with the low-level
functon
GetPixel (x,y)
有时, 我们也要求能提取某个特定位置的当前帧缓冲器的强度设置, 可以
使用下列低层函数来完成,getPixel (x,y)
Chapter 13 Computer Graphics
计算机专业英语 13-22
13.3 Output Primitives
FILL-AREAFUNCTIONS
We display a filled polygon in PHIGS and GKS with the function
fillArea (n,wcVertices)
The displayed polygon area is bounded by a series of n straight line segments
connecting the set of vertex positions specified in wcVertices,These packages
do not provide fill functions for objects with curved boundaries.
区域填充函数
在 PHIGS和 GKS中, 利用下列函数显示填充的多边形:
fillArea (n,wcVertices)
显示的多边形区域, 由一系列在 wcVertices中指定的顶点连接起来的 n条直
线段包围 。 这些软件包没有提供曲线边界对象的填充功能 。
Chapter 13 Computer Graphics
计算机专业英语 13-23
New Words & Expressions:
animation n,动画 imply v,暗指, 暗示
visual a,视觉的 scene n,场景, 情景
translation n,平移 rotation n,旋转
variation n,变化 transparency n,透明性
surface texture 表面纹理 automobile n.〈 主美 〉 汽车
engine n,引擎 orientation n.方向, 方位, 定位
focal length 焦距 lighting effect n,光照效果
illumination n.照明 rendering n,着色, 绘画
storyboard n,剧本 layout n,布置, 版面安排
key-frame 关键帧 in-between frames n,插值帧
frame-by-frame a,逐帧的 consecutively adv,连续地, 连贯的
13.4 Computer Animation
Chapter 13 Computer Graphics
计算机专业英语 13-24
13.4 Computer Animation
Some typical applications of computer-generated animation are
entertainment (motion pictures and cartoons),advertising,scientific and
engineering studies,and training and education,Although we tend to think of
animation as implying object motions,the term computer animation
generally refers to any time sequence of visual changes in a scene,In addition
to changing object position with translations or rotations,a computer-
generated animation could display time variations in object size,color,
transparency,or surface texture.
计算机生成动画的代表性应用有娱乐 ( 电影和卡通片 ), 广告, 科学和工
程研究以及培训和教学 。 尽管我们在考虑动画时暗指对象的移动, 但术语
,计算机动画, 通常指场景中任何随时间而发生的视觉变化 。 除了通过平
移, 旋转来改变对象的位置外, 计算机生成的动画还可以随时间进展而改
变对象大小, 颜色, 透明性和表面纹理等 。
Chapter 13 Computer Graphics
计算机专业英语 13-25
13.4 Computer Animation
Design ofAnimation Sequences
In general,a sequence is designed with the following steps:
· Storyboard layout
· Object definitions
· Key-frame specifications
· Generation of in-between frames
动画序列的设计
通常, 一个动画序列按照以下几步进行设计:
故事情节拆分
对象定义
关键帧描述
插值帧的生成
Chapter 13 Computer Graphics
计算机专业英语 13-26
13.4 Computer Animation
Design ofAnimation Sequences
The storyboard is an outline of the action,It defines the motion
sequence as a set of basic events that are to take place,Depending on
the type of animation to be produced,the storyboard could consist of
a set of rough sketches or it could be a list of the basic ideas for the
motion.
剧本是动作的轮廓 。 它将动画序列定义为一组要发生的基本事件 。
依赖于要生成的动画类型, 剧本可能包含 一组粗略的草图 或 运动的
一系列基本思路 。
Chapter 13 Computer Graphics
计算机专业英语 13-27
13.4 Computer Animation
Design ofAnimation Sequences
A key frame is a detailed drawing of the scene at a certain time in the
animation sequence,Within each key frame,each object is
positioned according to the time for that frame,Some key frames are
chosen at extreme positions in the action; others are spaced so that
the time interval between key frames is not too great,More key
frames are specified for intricate motions than for simple,slowly
varying motions.
一个 关键帧 是动画序列中特定时刻的一个场景的详细图示 。 在每一
个关键帧中, 每一个对象的位置依赖于该帧的时刻 。 选择某些关键
帧作为行为的极端位置 。 另一些则以不太大的时间间隔进行安排 。
对于复杂的运动, 要比简单的缓慢变化运动安排更多的关键帧 。
Chapter 13 Computer Graphics
计算机专业英语 13-28
13.4 Computer Animation
In-betweens are the intermediate frames between the key frames,The number
of in-betweens needed is determined by the media to be used to display the
animation,Film requires 24 frames per second,and graphics terminals are
refreshed at the rate of 30 to 60 frames per second,Typically,time intervals
for the motion are set up so that there are from three to five in-betweens for
each pair of key frames,Depending on the speed specified for the motion,
some key frames can be duplicated,For a 1-minute film sequence with no
duplication,we would need 1440 frames,With five in-betweens for each pair
of key frames,we would need 288 key frames,If the motion is not too
complicated,we could space the key frames a little farther apart.
插值帧 是关键帧之间过渡的帧 。 插值帧的数量取决于用来显示动画的介质 。
电影胶片要求每秒 24帧, 而图形终端按每秒 30到 60帧来刷新 。 一般情况下,
运动的时间间隔设定为每一对关键帧之间有 3~5个插值帧 。 依赖于为运动指
定的速度, 有些关键帧可重复使用 。 一分钟没有重复的电影胶片需要 1440帧 。
如果每两个关键帧之间有 5个插值帧, 则需要 288幅关键帧 。 如果运动并不是
很复杂, 我们可以将关键帧安排得稀一点 。
Chapter 13 Computer Graphics
计算机专业英语 13-29
13.4 Computer Animation
General Computer-Animation Functions
Some steps in the development of an animation sequence are well suited to
computer solution,These include object manipulations and rendering,camera
motions,and the generation of in-betweens,Animation packages,such as
Wave-front,for example,provide special functions for designing the
animation and processing individual objects.
Another typical function simulates camera movements,Standard motions are
zooming,panning,and tilting,Finally,given the specification for the key
frames,the in-betweens can be automatically generated.
通用计算机动画功能
开发动画序列中的某几步工作很适合计算机进行处理 。 其中包括对象管理和
绘制, 照相机运动和生成插值帧 。 动画软件包, 如 Wavefront,提供了设计
动画和处理单个对象的专门功能 。
另一种典型功能 是模拟照相机的运动, 标准的运动有 拉镜头, 摇镜头和倾斜 。
最后, 给出对关键帧的描述, 然后自动生成插值帧 。
Chapter 13 Computer Graphics
计算机专业英语 13-30
一, 个人简历
个人简历 ( resume / curriculum vitae) 是升学, 求职过程中
的重要文件 。 英文个人简历的格式比较固定, 一般应包括 个人
信息, 联系地址, 求职愿望, 学历, 工作经历, 证明人 等部分,
也可以根据具体情况, 适当增加有关条目 。 内容的安排要求清
晰易读, 层次分明, 学历和工作经历一般可从最近开始, 逐渐
向后追述 。 从语言方面来看, 个人简历多以 名词词组 为主, 也
可以使用 动词词组, 但是要求结构整齐对称 。
以下是某位学生的个人简历, 他申请的工作职位是某计算机公
司的售后服务技术员 。 一般来说, 他还需另外撰写一份求职信,
介绍一下本人的基本情况, 特长及对该公司业务的熟悉程度,
同时重申个人的工作愿望, 并提出面试请求 。
求职英语简介
Chapter 13 Computer Graphics
计算机专业英语 13-31
一, 个人简历
Resume
Personal details
Name,Li Jian
Age,20
Date of Birth,May 21,1981
Marital Status,single
Address,36 Yanshan Street,Jinan,Shandong 250014,P,R,China
Tel,0531-8937777
E-mail,lijian@hotmail.com
Position applied for After-sale Service Technician
求职英语简介
Chapter 13 Computer Graphics
计算机专业英语 13-32
一, 个人简历
Education:
September 1995 to present
Shandong Institute of Electronic Technology,
Major in Applied Computing with special interest in
networking & website implementation.
Courses taken,C Programming,Software Engineering,
Visual Foxpro,Microsfot Office,Data Structures in C,
English for Computing,Computer Networks,
Internet Application,etc.
September 1992 to July 1995
Jinan No.14 Middle School,Jinan,Shandong.
Monitor of class,outstanding in math & physics.
求职英语简介
Chapter 13 Computer Graphics
计算机专业英语 13-33
一, 个人简历
Work experience:
Summer 1998 Company,ABC Computer Corp.
Post,Sales Promotion
Responsibility,organizing product exhibition tours &
market survey.
Summer 1997 Company,Hope Co.,Ltd
Post,System Integration
Responsibility,assembling PCs according to customer
requirements; fixing hardware problems; on-the-spot installation & testing.
Summer,1996 Company,Eastsoft Co.,Ltd
Post,Reception
Responsibility,understanding customer needs; explaining Eastsoft
products & services; highlighting Eastsoft after-sale service.
求职英语简介
Chapter 13 Computer Graphics
计算机专业英语 13-34
一, 个人简历
Honors Top Prize in Homepage Design Contest,1998.
Other information Fluent in English with a TOEFL score of 590.
References Mr,Liu Xinhua Ms,Wang Ying
Sales Manager Manager of Customer Relations
ABC Computer Corp,Eastsoft Co.,Ltd
38 Heping Street 135 Wenhua Avenue
Jinan,Shandong,250014 Jinan,Shandong 250014
P,R,China P,R,China
求职英语简介
Chapter 13 Computer Graphics
计算机专业英语 13-35
二, 求职申请信
一般来讲, 求职信主要应包括以下几项内容,
(1) 点明你所要申请的工作职位;
(2) 说明你从何得知这份工作的信息 ( 如从同事朋友处或从报纸的招聘广告
等 ) ;
(3) 引起招聘者对简历中相关内容的注意;
(4) 说明你是此项工作的最佳人选 。
前两项通常在信函的第一段中开门见山加以说明 。 后两项是申请信的主要内
容, 放在第二段 。 本段表达成功与否起着很重要的作用, 对求职者的能力和
个性也是一种检验 。 在写作时, 应指出你的简历中与工作特别相关的内容,
以引起招聘者的注意和兴趣 。 在求职信的收尾段中, 应说明联络方式并表达
希望得到面试的机会 。
求职英语简介
Chapter 13 Computer Graphics
计算机专业英语 13-36
二, 求职申请信 ( 求职范例 -谋求证券经纪人之职 )
Gentlemen:
Your advertisement for stockbrokers in,China Daily” of May 2 has interested me very much,I feel
I can fit one of the vacancies you have.
I am twenty-two years of age and female,I will graduate in July,My specialty at college is none
other than securities business,I have gained some practical experience in brokerage in recent years
acting as a part-time broker for Beijing Commodities Futures Exchange,At college,I have
participated in a lot of activities both at the collegiate level and the departmental level,I have
attended a large number of symposia and conferences on the business of stockbroking,I am young
and energetic and maintain good interpersonal relations,I mention these because I know my line off
work is a demanding one and I am willing to show that I can face up to any challenge placed before
me.
Should this application meet with your favorable consideration,I will do my utmost to satisfy the
confidence you may repose in me,I am looking forward to hearing from you as soon as possible.
Faithfully yours,Jing Jimei
Enclose,(1) My resume
(2) My academic record
(3) Two recent photos
求职英语简介
Chapter 13 Computer Graphics
计算机专业英语 13-37
二, 求职申请信 ( 求职范例 -谋求证券经纪人之职 )
本人对贵公司五月二日在, 中国日报, 上招聘证券经纪人的广告极感兴趣 。 我认
为本人可以填补贵公司其中一个空缺的职位 。
我现年 22岁, 女性, 即将于 7月份毕业 。 我在大学所学专业正是证券交易 。 近两年
来, 我为北京商品期货交易所当兼职经纪人, 从中获得了一些经纪方面的实际经
验 。 我在学校参加了许多活动, 既有学校级的, 也有高一级的 。 我还参加了不少
以股票买卖为专题的研讨会和会议 。 本人精力充沛, 而且有良好的人际关系 。 我
之所以提及这些是因为我知道这种工作是要求很严的工作, 但是我愿意面对出现
在我面前的任何挑战 。
贵公司如对我的申请惠予考虑, 本人将竭诚工作, 以不负贵公司之愿望 。 期望你
们尽早回复 。
附件,(1) 个人简历
(2) 成绩单
(3) 两张近照
求职英语简介