J. Peraire
16.07 Dynamics
Fall 2004
Version 1.1
Lecture D22 - 3D Rigid Body Kinematics
In this lecture, we consider the motion of a 3D rigid body. We shall see that in the general three dimensional
case, the angular velocity of the body can change in magnitude as well as in direction, and, as a consequence,
the motion is considerably more complicated than that in two dimensions.
Rotation About a Fixed Point
We consider first the simplified situation in which the 3D body moves in such a way that there is always a
point, O, which is fixed. It is clear that, in this case, the path of any point in the rigid body which is at a
distance r from O will be on a sphere of radius r that is centered at O. We point out that the fixed point
O is not necessarily a point in rigid body (the second example in this notes illustrates this point).
Euler’s theorem states that the general displacement of a rigid body, with one fixed point is a rotation about
some axis. This means that any two rotations of arbitrary magnitude about different axes can always be
combined into a single rotation about some axis.
At first sight, it seems that we should be able to express a rotation as a vector which has a direction along
the axis of rotation and a magnitude that is equal to the angle of rotation. Unfortunately, if we consider
two such rotation vectors, θ1 and θ2, not only would the combined rotation θ be different from θ1 + θ2,
but in general θ1 + θ2 negationslash= θ2 + θ1. This situation is illustrated in the figure below, in which we consider a
3D rigid body undergoing two 90o rotations about the x and y axis. It is clear that the result of applying
the rotation in x first and then in y is different from the result obtained by rotating first in y and then in
x. Therefore, it is clear that finite rotations cannot be treated as vectors, since they do not satisfy simple
vector operations such as the parallelogram vector addition law.
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On the other hand, if we consider infinitesimal rotations only, it is not difficult to verify that they do
indeed behave as vectors. This is illustrated in the figure below, which considers the effect of two combined
infinitesimal rotations, dθ1 and dθ2, on point A.
(figure reproduced from J.L. Meriam and K.L. Kraige, Dyanmics, 5th edition, Wiley)
As a result of dθ1, point A has a displacement dθ1 ×r, and, as a result of dθ2, point A has a displacement
dθ2×r. The total displacement of point A can then be obtained as dθ×r, where dθ = dθ1+dθ2. Therefore,
it follows that angular velocities ω1 = ˙θ1 and ω2 = ˙θ2 can be added vectorially to give ω = ω1 + ω2. This
means that if at any instant the body is rotating about a given axis with angular velocity ω1 and at the
same time this axis is rotating about another axis with angular velocity ω2, the total angular velocity of the
body will be simply ω = ω1 +ω2.
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+
o
A
d
Key
x r
1
q
d
1
q
d
r
w = q
q
dq
d
2
q
d x r
2
q
d
1
q
d
2
q
d x rq
+
+
+
(Figure adapted from: Meriam, J. L., and K. L. Kraige. Dyanmics. 5th edition, Wiley.)
Example Angular Velocity
We want to determine the angular velocity of the disc D.
D
M
M'
First, we note that the disc is rotating with angular velocity ω1 about the axis MM′. In turn, this axis is
rotating with angular velocity ω2 about the horizontal axis, which is at this instant aligned with the x axis.
At the same time, the whole assembly is rotating about the z axis with angular velocity ω3. Therefore, the
total angular velocity of the disc is
ω = ω2 i+ω1 cosφ j + (ω1 sinφ+ω3) k .
Here, φ is the angle between MM′ and the y axis.
Instantaneous Axis of Rotation
Once the instantaneous angular velocity, ω, has been determined, the velocity of any point in the rigid body
is simply
v = ω×r , (1)
where r is the position vector of the point considered with respect to the fixed point O. It follows that for
any point which is on the line passing through O and parallel to ω, the velocity will be zero. This line is
therefore the Instantaneous Axis of Rotation.
As the direction of the instantaneous axis of rotation (or the line passing through O parallel to ω) changes
in space, the locus of points defined by the axis generates a fixed Space Cone. If the change in this axis is
viewed with respect to the rotating body, the locus of the axis generates a Body Cone. At any given instant,
these two cones are tangent along the instantaneous axis of rotation. When the body is in motion, the body
cone appears to roll either on the inside or the outside of the fixed space cone. This situation is illustrated
in the figure below.
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Instantaneous Axes of Rotation
Body Cone
Space Cone
The acceleration of any point in the rigid body is obtained by taking the derivative of expression 1. Thus,
a = ˙ω = ˙ω×r +ω× ˙r = α×r +ω×(ω×r) . (2)
Here, α is the angular acceleration vector and is locally tangent to both the Space and the Body Cones.
Example Instantaneous Center of Rotation
The small disc rotates with a constant angular velocity ωp and is mounted on the larger disc which is spinning
about the vertical axis with constant angular velocity ωs.
We note that point O is a fixed point. That is, the motion of the small disc is such that the distance from
any point in the disc to the point O remains constant during the motion. The instantaneous angular velocity
of the disc is given by
ω = ωp +ωs = ωpj ?ωsk .
The instantaneous axis of rotation, as well as the Space and Body Cones, are shown in the figure.
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Instantaneous
Axis of Rotation
Body Cone
Space Cone
The angular acceleration can be determined using Coriolis’ theorem, and is given by α = ωs×ωp (see lecture
D12 for details).
General Motion
In the general case, the displacement of a rigid body is determined by a translation plus a rotation about
some axis. This result is a generalization of Euler’s theorem, which is sometimes known as Chasles’ theorem.
In practice, this means that six parameters are needed to define the position of a 3D rigid body. For instance,
we could choose three coordinates to specify the position of the center of mass, two angles to define the axis
of rotation and an additional angle to determine the magnitude of the rotation.
Unlike the motion about a fixed point, it is not always possible to define an instantaneous axis of rotation.
Consider, for instance, a body which is rotating with angular velocity ω and, at the same time, has a
translational velocity parallel to ω. It is clear that, in this case, all the points in the body have a non-zero
velocity, and therefore an instantaneous center of rotation cannot be defined.
It turns out that, in some situations, the motion of the center of mass of a 3D rigid body can be determined
independent of the orientation. Consider, for instance, the motion of an orbiting satellite in free flight. In
this situation, the sum of all external forces on the satellite does not depend on the satellite’s attitude, and,
therefore, it is possible to determine the position without knowing the attitude. In more complex situations,
however, it may be necessary to solve simultaneously for both the position of the center of mass and the
attitude.
The velocity, vP, and acceleration, aP, of a point, P, in the rigid body can be determined if we know the
velocity, vO′, and acceleration, aO′, of a point in the rigid body, O′, as well as the body’s angular velocity, ω,
and acceleration, α. The corresponding expressions, given below, are particular cases of the relative motion
expressions derived in lecture D12,
vP = vO′ +ω×r′P (3)
aP = aO′ + ˙ω×r′P +ω×(ω×r′P) . (4)
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Here, r′P is the position vector of the point, P, relative to O′. We point out that the angular velocity and
angular acceleration are the same for all the points in the rigid body.
ADDITIONAL READING
J.L. Meriam and L.G. Kraige, Engineering Mechanics, DYNAMICS, 5th Edition
7/1, 7/2, 7/3, 7/4, 7/5, 7/6 (review)
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