Rozanski, E.P. “Computer Graphics”
The Electrical Engineering Handbook
Ed. Richard C. Dorf
Boca Raton: CRC Press LLC, 2000
91
Computer Graphics
91.1 Introduction
91.2 Graphics Hardware
Hard Copy Technologies?Display Technologies?Standard
CRT?Other Display Technologies
91.3 Graphics Software
Engineering Software Packages?General Purpose Libraries and
Packages?Solid Modeling Packages?Object-Oriented
Programming?Plotting and Page Description
Languages?Interaction
91.4 Conclusion
91.1 Introduction
The term computer graphics refers to the generation, representation, manipulation, processing, and display of data
by a computer. Computer-generated images may be real or imagined, animated or still, two-dimensional (2-D) or
three-dimensional (3-D). Today most computers, particularly those in the PC, Macintosh, or workstation categories,
have graphics capability. Their central components are a graphical display device, usually a cathode ray tube (CRT),
and one or more input devices (e.g., keyboard, mouse, digitizer, data glove). Output devices include laser printers
or video or such other displays as goggles or “eyephones” as in the case of some virtual reality systems.
Computer graphics encompasses a wide variety of applications. It has expanded its scope from the mundane
business/presentation graphics to placing desktop publishing at everyone’s fingertips. Highly interactive real-
time systems are used in flight simulators where the display represents changes in the scene or landscape. In
engineering, computer-aided design (CAD) systems allow users to create, store, manipulate, and test objects
and designs. Fully integrated systems allow standard component parts libraries to be incorporated into a
product. Product design and drafting information is fed into manufacturing operations via numerical control
interfaces. Other engineering applications that make extensive use of graphics include very large scale integration
(VLSI) and solid modeling.
Graphics has emerged as the vehicle for visualizing physical phenomena and the volume visualization of
complex datasets [Purgathofer and Schonhut, 1989; Vince, 1990; Kaufmen et al., 1996]. Some examples include
the medical modeling of the anatomy and MRIs [Kaufmen et al., 1996]. One application simulates laboratory
testing of a new friction material for disc brakes and visualizes temperature distribution of the brakes’ ability
to conduct or absorb heat [Purgathofer and Schonhut, 1989]. In mathematics, B. B. Mandelbrot defined the
geometry of fractals. Fractals, geometrical self-similar objects with fractional dimension, form a powerful tool
for generating objects that resemble natural phenomena such as mountains, trees, and coastlines [de Ruiter,
1988; Mandelbrot, 1982].
In the world of animation, the computer has taken the drudgery out of transforming and redrawing objects.
It has enhanced cell animation as well as produced glitzy Hollywood special effects such as morphing, a process
of letting the computer transform one image to another by generating all the in-between images.
One of the most spectacular uses of graphics is in the area of virtual reality (VR). This technology, which
uses high-resolution graphics terminals and head-mounted displays (HMD) or eyephones, provides the user
Evelyn P. Rozanski
Rochester Institute of Technology
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with a stereo view of a virtual world and an ability to navigate through it. These systems have a tracking device
to determine the position of the user and devices, such as data gloves, for inputting commands [Thomas and
Stuart, 1992]. Applications include simulation and architecture.
Research in the area of computer graphics has centered on all aspects of hardware, software, and algorithm
development. Some of these areas are
1.Object-oriented environments: Design of programming languages, tools, databases, user interfaces, and
animation [Purgathofer and Schonhut, 1989; Cunningham et al., 1992; de Ruiter, 1988].
2.Virtual reality: The design of system architecture, the creation and integration of component hardwares,
the creation of software, the building of virtual environments, the development of real-world applica-
tions, and the study of philosophical and human perceptual issues [Stuart, 1992].
3. Scientific visualization: Graphics software solutions, practical implementations, user interfaces, high-
resolution hard copy, data representation and metafiles [Purgathofer and Schonhut, 1989].
4.Algorithmic design: Ray tracing [Straber, 1987].
5.Hardware design: Workstation architectures, support for geometric modeling [Straber, 1987].
6.Color models and manipulation [Purgathofer and Schonhut, 1989].
7.Page description languages (PDLs): PostScript interpreters [Purgathofer and Schonhut, 1989].
8.CAD and solid modeling: VLSI, data exchange, geometric modeling [de Ruiter, 1988; Purgathofer and
Schonhut, 1989].
91.2 Graphics Hardware
Computer graphics systems comprise several different output components in which to display computer-generated
images. These components are classified into two groups: (1) hard copy technologies and (2) display technologies.
Hard Copy Technologies
Hard copy technologies include printers, pen plotters, electrostatic plotters, laser printers, ink-jet plotters,
thermal transfer plotters, and film recorders [Foley et al., 1996]. These devices use either a raster or vector style
of drawing. The raster style uses discrete dots, and the vector style uses a continuous drawing motion. Each
display device is distinguished by its dot size and the number of dots per inch, known as addressability. The
closer the dots, the smoother the image. The smaller the dot, the finer the detail. Resolution is related to dot
size and is the number of distinguishable lines per inch. This may vary in the horizontal and vertical directions.
High-resolution devices have fine detail, smooth lines, and crisp images.
Color may be achieved in several ways, depending on the device. Some devices use multicolored ribbons
with single print heads, multiple print heads with different ribbons, or overstriking to combine colors. Other
devices use color pens, spray (e.g., ink jet), toner (e.g., laser printer, electrostatic plotters), or pigment from
colored wax paper (e.g., thermal transfer).
The hard copy devices vary in color and intensity levels, addressability, dot size, cost, image quality, and speed.
The laser printer is becoming the most common, high-quality output device in this category [Foley et al., 1996].
Display Technologies
Displays are, for the most part, characterized by their responsiveness to a changing image. As with the hard
copy technologies, display technologies vary greatly with respect to performance and cost. Guidelines for
comparisons are based on the following characteristics: power consumption, screen size, depth, weight, rug-
gedness, brightness, addressability, contrast, intensity levels per dot, viewing angle, color capability, and relative cost.
Standard CRT
The most common component of graphics displays has been the CRT, which is used in televisions. The CRT
is composed of five parts: (1) the electron gun, which when heated emits electrons at an appropriate rate; (2)
the control grid, which regulates the flow of electrons; (3) the focusing system, which concentrates the beam
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into a fine point; (4) the deflection system, which directs the beam to the appropriate location; and (5) the
phosphor screen, which glows when bombarded with the electron beam. The persistence of the phosphor is
defined as the time from the removal of excitation to when the phosphorescence has decayed to 10% of the
initial light output [Foley et al., 1996]. Depending on the persistence of the phosphor used, the screen will need
to be continually refreshed, or redrawn. Color is produced by laying triads of red-green-blue (RGB) phosphors
on the screen and using three electron guns, one for each color, to excite the corresponding phosphor.
The raster CRT scans the image, one row at a time, from a matrix whose elements correspond to a pixel, or
point on the screen. This matrix is referred to as the frame buffer and allows for a constant refresh rate, usually
60 times per second. Systems may also have more than one frame buffer (double buffer) to facilitate faster
image generation. These displays include high resolution (1024 ′ 11280), SVGA (768 ′ 1024), NTSC (~350 ′ 480)
and HDTV (720 ′ 1280 and 1080 ′ 1920) [Baily et al., 1996]. In vector CRT displays, the picture is generated
in a continuous sweep, much like tracing an image on paper. The refresh rate on the vector displays is a function
of the complexity of the image. The result may be a noticeable flicker on the screen.
Other Display Technologies
1. Direct view storage tubes (DVST): These devices were the primary displays used in earlier systems. These
vector drawing devices stored their images on a grid, which was continually bombarded with electrons
in order to transfer the image to the screen. The advantage was that once the image was drawn, the
refresh process took place independently of the complexity of the image, thereby producing a constant
image on the screen. The disadvantage of these systems was that no part of the image could be selectively
erased without erasing the entire grid and resending the modified image to the display.
2. Liquid crystal display (LCD): This device uses matrix addressing and refreshes the display one row at a
time. Appropriate voltages are applied to the crystals, causing them to line up. They remain polarized,
not allowing light to pass through; light is absorbed, causing dark spots on the display. These devices
are light in weight, rugged, and have a low power consumption, fair intensity, and low cost.
3. Plasma panels: These devices have an array of neon bulbs between glass plates, which may be turned on
or off. While color is possible, it has not been commercially available. These devices excel in screen size,
weight, ruggedness, and brightness characteristics but are generally high in cost.
4. Electroluminescent displays: These devices also use a grid-like structure for addressing elements. The
light-emitting material, a zinc sulfide doped with manganese, is available in color. These devices have
excellent brightness characteristics but are high in cost.
FIGURE 91.1 An example of a figure generated on the Macintosh with Microsoft Excel 3.0, showing the effect of four
different treatments on two different measured variables. Although this information could be presented in two dimensions,
the 3-D illustration can be more intuitive and interesting.
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91.3 Graphics Software
Software for scientific and engineering applications has changed dramatically in the past several years. In the
1970s and early 1980s, there were few graphics software tools available. Most of the engineering packages were
in the CAD area. Many specific engineering applications required users to develop and implement programs
to solve their problems. These programs were written in the Fortran or C programming languages using low-
level graphical commands or calls to some standard or quasi-standard (e.g., the CORE package) graphical
routines. Most of these systems were developed for a mainframe computer environment. A trend begun in the
late 1980s resulted in a change in computing hardware environments as well as in software approaches.
Predominantly, the hardware platforms are PCs, microcomputers, and powerful Unix workstations, with most
of these machines having excellent graphics capabilities. Software moved from code generation to customized
stand-alone scientific and engineering software tools. Software development uses standard languages and
graphical user interfaces for CH, C, Fortran, and Pascal, as well as more sophisticated languages such as JAVA,
HyperText, Unix X.11, Microsoft’s Windows, and PostScript. The technical community is relying more and
more on the increased power of computers to easily support software packages that manipulate complex data
and represent them in a visual manner.
Engineering Software Packages
Several commercial scientific and engineering software packages have graphics functionality. It is difficult to
distinguish graphics or visualization capabilities without discussing some of these packages. An excellent
reference is found in the IEEE Spectrum Focus Report: Software.
These graphical application software packages fall into five categories:
1. Logic simulation for application-specific integrated circuits (ASICs). Software in this area might display
a schematic of a multigate ASIC from large functional building blocks. These blocks could represent a
finite-state machine with several states and gates. Representative packages are Mentor Graphics’ Auto-
Logic, Cadence Design Systems’ HDL Synthesizer and Optimizer, and Teradyne’s Frenchip. HDL is a
hardware description language.
2. Electromagnetic design and simulation. Software in this area might simulate a printed-circuit board for
a 32-bit-wide, 8-bit-byte reversal network. Multilayers of a board are displayed, with colors indicating
current densities in lines. Representative systems are Hewlett-Packard’s High Frequency Structure Sim-
ulator (HFSS), a finite-element-based product having animation of field plots and conductor loss and
3-D full-wave solution and S-parameter output; Sonnet Software’s “em” package with animation of
conductor currents; and Compact Software’s Microwave Explorer with X-Windows and OSF Motif
graphical interfaces.
3. Data acquisition, analysis, display, and technical reporting. Systems in this area have compute-intensive
analysis routines and enhanced visualization of data which capitalize on sharper display resolutions.
These packages could produce plots and graphs based on acquired data that are displayed in several
windows at once; changes to one window could result in recalculation and updating of corresponding
windows. Packages in this area frequently have support for standard languages and graphical user
interfaces for C and Fortran as well as the Unix X.11 interface or Microsoft’s Windows. Representative
packages are HP’s VEE-Test; Design Science’s MathType; DSP Development’s DADiSP; National Instru-
ments’ LabWindows; Speakeasy Computing’s Speakeasy Zeta, which features user-tailored graphical user
interface and PostScript output; and Mihalisin Associates’ Temple-Graph, which produces a color Post-
Script output link to Mathematica.
4. Mathematical calculations and graphics for visualization. Applications for these packages would be curve
fitting, evaluation of integrals, statistical analysis, signal processing, and numerical analysis. Features
include programmability in languages such as C, Fortran, and Pascal and 2-D and 3-D representations.
The leading package in this area is Mathematica by Wolfram Research, which is a general system and
programming language for numerical, symbolic, and graphical computations in engineering, research,
science, financial analysis, and education [Wolfram, 1991]. Other packages are Amtec Engineering’s
Tecplot, Integrated Systems’ Xmath, MathWorks’ Mathlab, Jandel Scientific’s SigmaPlot, and NAG’s Axiom.
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5. Digital signal processors for embedded systems. The tools available in this area let the engineer focus
on the application rather than the programming details. The Audio Frequency Fourier Analyzer by
National Instruments is a combination of graphical programming with development software for the
Macintosh environment. Signals can be analyzed, manipulated, and displayed using custom graphics
software. Some packages allow for programming in C and user interfaces. Representative packages include
FIGURE 91.2 Examples of rendered 3-D figures generated on the Macintosh 7100 computer with 2MB RAM using Strata
Studio Pro software, showing the effects of different rendering, coloring, and lighting parameters on a 3-D scene. Computer
artist: (top) Joel Rosen, (bottom) Alex Dao, M.F.A. in Computer Graphics Design program students, Rochester Institute of
Technology.
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Signal Technology’s N!Power, which has object-oriented programming and linkage to X-Windows, and
Bitware Research Systems’ DsqHq with real-time graphics and algorithm design.
General Purpose Libraries and Packages
Traditionally, graphical software systems are developed as a result of programming in high-level languages with
interfaces to standard or quasi-standard software packages. These packages attempt to address the issues of
device independence and application program portability by allowing systems to drive a wide variety of display
devices as well as isolating the programmer from machine-specific graphics commands. Portability of programs
is enhanced by allowing the user to move an application from one system to another. The primary programming
languages include C, Fortran, and Pascal.
The quasi-standard graphical package is ACM/SIGGRAPH’s Core system developed in 1977 and revised in
1979. While it was not a formally recognized standard, it did fulfill a role as a baseline specification for graphical
systems [Foley et al., 1996]. The two official standards are GKS-3D, the 3-D Graphical Kernel System; and
FIGURE 91.3 Examples of 3-D figures generated on the Macintosh 7100 computer with 2MB RAM using Strata Studio Pro
software, showing the effects of different rendering, coloring, and lighting paramaters on a 3-D scene. Computer artist: (top)
Hyung-Joo Lee, (bottom) Jennifer Cisney, MFA in Computer Graphics Design Program students, Rochester Institute of
Technology.
? 2000 by CRC Press LLC
PHIGS and PHIGS+, the Programmer’s Hierarchical Interactive Graphics System. Both systems support graph-
ics primitives, such as lines, polygons, and character strings, and their attributes. The GKS system allows for
groupings into segments with no nesting capabilities. PHIGS supports geometrical transformations (i.e., scaling,
translating, and rotating) and a database structure that allows for selective editing and manipulation of the
picture. PHIGS runs best when there is hardware support for the transformation, clipping, and rendering
features. Other software include the cross-platform OpenGL, which is a low-level graphics rendering and
imaging library, and Inventor, which is object-oriented and built on top of Open GL [Reynolds and Danielson, 1996].
In traditional graphical systems development, image data are stored either as Cartesian coordinates or as
vectors. These data are manipulated through the geometrical transformations of scaling, translating, and
rotating in a reference system known as the world coordinate system (WCS). The units of the WCS system might
be inches, millimeters, or miles. Physical devices use their own coordinate systems known as screen coordinate
systems (SCS). In order to ready the image for display, a viewing transformation takes place, which changes the
image data in the WCS to its corresponding device-specific screen coordinates in SCS. A window or portion of
the world picture is chosen to be shown in an area of the display known as the viewport. Because some of the
data in the world could be outside the window, a clipping operation is necessary. Clipping will eliminate any
data points outside the window. These values are then converted to an intermediate coordinate system known
as the normalized device coordinate system (NDC). Values in this system are in the range of 0 to 1. Because a
viewport may be any portion of the display area and the image could be displayed on more than one device,
the NDC values are easily adjusted to screen coordinates. In 3-D, the clipping volume uses the viewing
transformation which must take into account the view reference point (i.e., the position from which an object
is to be viewed) and the perspective or parallel projection (i.e., the conversion from the object’s 3-D coordinates
to the screen’s 2-D coordinates).
Solid Modeling Packages
Feature-based systems such as solid or geometric modeling rather than mathematical-based systems form the
basis of some CAD systems. Solid modeling (SM) systems use constructive solid geometry to build complicated
objects. These systems have a descriptive language which uses a database of 3-D primitive objects such as block,
cylinder, sphere, wedge, cone, and torus. These solids are combined to form other solids using the set operators
of union, intersection, and difference. The resultant object can then be named, saved, and positioned into a
picture or drawing. Attributes stored with the objects allow them to be displayed in wire-frame format or as a
completely rendered image. Representative SM systems are MAGI (Mathematical Applications Group, Inc.),
Synthavision, PADL-2 (Production Automation Project), GM Solid (a proprietary package of General Motors),
and McDonnell Douglas’s UNISOLID [Teicholz, 1985].
Object-Oriented Programming
Object-oriented programming is the paradigm for designing and implementing software and is particularly
important in computer graphics. An engineering approach, these languages allow software to be constructed
from reusable, interchangeable, and extensible parts [Cunningham et al., 1992]. Class libraries of graphical
objects are being developed. Classes of objects are defined in terms of what an object can do (i.e., what actions
and reactions it might produce) and communicate via messages. Subclasses inherit actions or characteristics of
the superclass. For example, a robot could be constructed from instances of such classes as legs, arms, and head.
Each class would have actions defined for it (e.g., a head would be able to nod up and down or shake from
side to side). An instance of a head in the object robot would preserve these characteristics. Representative
object-oriented languages are Smalltalk, C++, Objective-C, Actor, and Object Pascal.
Plotting and Page Description Languages
Plotting packages, such as ISSCO’s DISSPLA and Precision Visuals’ DI-3000, consist of routines that are callable
from a high-level program. These packages handle 2-D and 3-D images and generally display them in a wire-
frame format.
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Page description languages are desktop publishing formats that produce graphical output on a printer, display,
or other output device. They are used in application programs such as composition systems and illustrators
where text, graphical shapes, and sampled images are to be combined into a single document. The dominant
language in this category is PostScript, which is a simple interpretive programming language with powerful
graphics capabilities. It communicates the description of a document to a printing system in a high level, device-
independent manner. PostScript features construction of arbitrary shapes, which may self-intersect, be painted,
transformed, cropped, or rendered. The commands are embedded in a general purpose programming language.
PostScript programs can be created, transmitted, and interpreted in the form of ASCII source text. The resultant
representations will allow for document interchange [Adobe, 1990].
Interaction
The power of computer graphics is to be able to input commands or data in a manner that is appropriate for
an application and to have the program react in a timely fashion. These interactions may involve typing words
or labels, pointing to items or commands, specifying values or directions for movement, or choosing picture
parts displayed on the screen.
Some of the input devices that are available include mouse, special purpose keyboards using buttons or dials,
data gloves and other VR devices, touch panels and screens, light pens, graphics tablets, joysticks, 3-D digitizers,
trackballs, and voice systems. Each of these devices is capable of sending appropriate values to the graphics
program for action [Hearn and Baker, 1997].
Graphics software packages categorize input devices as one of the following logical devices:
1. Locator: a device for specifying a coordinate position (x,y) or orientation (e.g., tablet)
2. Valuator: a device for specifying scalar values (e.g., dials)
3. Keyboard: a device for specifying text input
4. Pick: a device for selecting displayed entities (e.g., mouse)
5. Choice/button: a device for selecting among alternatives (e.g., function keys)
In some systems, an input device might be used for more than one operation. For example, in the Macintosh
computer, the mouse is used as a locator, valuator, and pick device [Foley et al., 1996].
91.4 Conclusion
The field of computer graphics has changed dramatically over the past decade. Scientific and engineering
applications have expanded from the CAD systems to scientific visualization of complex systems, enhanced
solid modeling systems, real-time animated simulations, and now to another dimension, virtual reality.
On the hardware side, we have seen a movement from large, costly systems to putting the power and speed
of computers with advanced graphics capabilities on a desktop. PCs, microcomputers, and professional work-
stations have provided cost-effective platforms that are within the reach of every engineer.
Interaction with a system has been simplified. In most cases, the user has been relieved of the task of keying
in and remembering commands. By merely pointing to menu items, the user is led through a system.
Advances in hardware have driven the software development side. Gone are the days of tediously program-
ming and interfacing with low-level graphics commands. Off-the-shelf and vendor-supplied applications pack-
ages that incorporate sophisticated graphics abound. These systems are characterized by user-friendly interfaces
and high-quality output capabilities.
When programming is necessary, high-level picture constructs through object-oriented environments make
manipulation of graphical images more natural. Other support allows for high-level interfaces to X-Windows,
Windows, and PostScript by providing the programmer with more graphical development tools.
Overall, scientists and engineers will find the visual dimension for their applications an integral and common
component of their tool kit.
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Defining Terms
Computer graphics: The generation, representation, manipulation, processing, and display of data by a computer.
Fractals: Geometrical self-similar objects with fractional dimension.
Object-oriented programming: An engineering approach that uses software constructs that are reusable,
interchangeable, and extensible.
Rendering: The preparation of the representation of an image to include illumination, shading, depth cueing,
coloring, texture, and reflection.
Scientific visualization: The use of computer graphics techniques to represent complex physical phenomena
and multidimensional data in order to aid in its understanding and interpretation.
Solid modeling: The use of constructive geometry to build complicated 3-D objects.
Virtual reality (VR): Three or more dimensionality of computer-generated images, which give the user a
sense of presence (i.e., a first-person experience) in the scene.
Volume visualization: A method of extracting information from datasets with interactive graphics and
imaging; it is concerned with the representation, manipulation, and rendering of volumetric data [Kaufmen
et al., 1996].
Related Topics
87.2 High-Level Languages ? 89.2 Computer Output Printer Technologies
References
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Further Information
Two professional computing organizations publish periodicals that are specifically devoted to the field of
computer graphics and provide an excellent forum for current research and techniques. The Association for
Computing Machinery (ACM) publishes ACM Transactions on Graphics and the IEEE publishes IEEE Computer
Graphics and Applications.
SIGGRAPH, ACM’s special interest group on graphics, sponsors an annual conference and exhibit as well
as offering a variety of tutorials and course notes. Other major conferences are sponsored by the National
Computer Graphics Association and Eurographics.
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